Full notes
Full Calling Home update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
Good day, Community!
The summer sun is shining and we used the energy to improve many features of the game. The game is much more stable now and we managed to clean up our codebase to further enable a smooth development. Moreover, the Gamescom is taking place this week! If you are in the Cologne area feel free to swing by and say hello! As always a big thank you for your continued support and feel free to leave any feedback or report any bugs you might have. We will do our best to bring Calling Home to the next level!
Have a look at the Patch Notes:
What's new?
Refactored many UI Systems for a significant boost in performance overall
Added new sound effects for many interactions in the game
Added more feedback to the research table
Added more settings options for graphics
Added input remapping support for keyboard controls
Added mouse inversion settings
Added a confirmation window to research nodes
General
Changed the settings safe structure to be more reliable
Changed our highlights to not linger anymore and support inner mesh edges
Changed the facility and miner output slots to the same drag structure of other inventories
improved loading times overall
improved building loading sequence
improved chunk mesh generation
improved chunk object / point of interest handling
improved item icons to better visualize their function
improved the build mode for a smoother experience
Balancing
Balanced the scan distance for interactables (miners or PoIs) to 128 (prev. 64)
Bugfixes
Fixed a bug where many menus did not function correctly
Fixed a bug where inventory slots did not function correctly
Fixed a bug where settings were not saved between game reloads
Fixed a bug where chunk loading took much longer than expected
Fixed a bug where objects could spawn under the planets surface
Fixed a bug where items would not drop if an inventory was full
Fixed a bug where miners did not find their resources after a reload
Fixed a bug where droneHUBs did not find their miners or bases after a reload
Fixed a bug where the players inventory did not save correctly
And many more minor bugs as well!
Source
Changelog.gg summarizes and formats this update. How we read updates.
