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Steam News12 February 20251y ago

Improved Controls

Just another note on some updates, this time regarding the controls. The default keyboard mappings have changed, I've ditched the default equip next/prev keyboard mappings, while at the same time improving the mouse whe

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Full Call Of Dookie update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedThe default keyboard mappings have changed, I've ditched the default equip next/prev keyboard mappings, while at the same time improving the mouse wheel weapon toggling.
addedA new addition is the ability to change weapons using the 0-9 number keys. For example, pistols are mapped to 2, Shotties mapped to 3, etc. If you have multiple of the same category (eg multiple different pistols) you can toggle between them with repeated presses of that that number key.

Call Of Dookie changes

changedThe default keyboard mappings have changed, I've ditched the default equip next/prev keyboard mappings, while at the same time improving the mouse wheel weapon toggling.
addedA new addition is the ability to change weapons using the 0-9 number keys. For example, pistols are mapped to 2, Shotties mapped to 3, etc. If you have multiple of the same category (eg multiple different pistols) you can toggle between them with repeated presses of that that number key.

Just another note on some updates, this time regarding the controls.

The default keyboard mappings have changed, I've ditched the default equip next/prev keyboard mappings, while at the same time improving the mouse wheel weapon toggling.

A new addition is the ability to change weapons using the 0-9 number keys. For example, pistols are mapped to 2, Shotties mapped to 3, etc. If you have multiple of the same category (eg multiple different pistols) you can toggle between them with repeated presses of that that number key.

These can still be customized in the Control settings screen if you prefer something else.

Source

Steam News / 12 February 2025

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