Full notes
Full Call Of Dookie update
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What changed
1 fix0 additions2 changes0 removals
- Fixes
- Balance
- Gameplay
fixedFixed issues:
changedNPCs ignore Friendly Fire setting
changedBindable movement keys - WASD are the default, but not exposed in control remapping
Call Of Dookie changes
fixedFixed issues:
changedNPCs ignore Friendly Fire setting
changedBindable movement keys - WASD are the default, but not exposed in control remapping
Fixed issues:
Soft-lock on Level 1 - killing the robot early
NPCs ignore Friendly Fire setting
Ultrawide monitor issues
Bindable movement keys - WASD are the default, but not exposed in control remapping
Source
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