In this update2
Full notes
Full Cafe Crew Simulator: Prologue update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Crew!
What changed
- Gameplay
- Store
- Performance
- Fixes
- UI and audio
Cafe Crew Simulator: Prologue changes
Another round of fixes and improvements is here. This one focuses on player experience, polish, and a handful of bug squashes that have been on our radar. Short but sweet, let's get into it!
[dynamiclink href="https://store.steampowered.com/app/3816420/Cafe_Crew_Simulator/"]
Improvements
Reduced head bobbing intensity to help prevent motion sickness during play.
Please let us know if it is enough or not, based on your feedback we'll continue tuning this and offer turning it off completely.
Added steam VFX rising from hot coffees, giving drinks a more satisfying and realistic look.
Added an "Exit Zone" input mapping option so you can rebind the key to your preference.
Minor performance improvements.
Bug Fixes
Fixed artifacted visuals appearing on interior walls.
Fixed the possessed trash bag remaining floating in the air after cancelling a sabotage transformation.
Fixed a localization issue where the text "[STALE]" on the paper bag was not being translated correctly.
Localized the "Required Level" text on the loan tab.
As always, if something feels off or you run into a bug, come find us on Discord. Your reports directly shape what we fix next.
Thanks for playing, and enjoy the update! — Cafe Crew Simulator Dev Team
Source
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