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Steam News16 May 20261mo ago

Better Visuals & Smoother Play, Update Live!

Hey Crew! Another round of fixes and improvements is here. This one focuses on player experience, polish, and a handful of bug squashes that have been on our radar. Short but sweet, let's get into it!

In this update2

Full notes

Full Cafe Crew Simulator: Prologue update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Crew!

What changed

6 fixes2 additions4 changes0 removals
  • Gameplay
  • Store
  • Performance
  • Fixes
  • UI and audio
changedAnother round of fixes and improvements is here. This one focuses on player experience, polish, and a handful of bug squashes that have been on our radar. Short but sweet, let's get into it!
changed[dynamiclink href="https://store.steampowered.com/app/3816420/Cafe_Crew_Simulator/"]
changedImprovementsReduced head bobbing intensity to help prevent motion sickness during play. Please let us know if it is enough or not, based on your feedback we'll continue tuning this and offer turning it off completely.
addedImprovementsAdded steam VFX rising from hot coffees, giving drinks a more satisfying and realistic look.
addedImprovementsAdded an "Exit Zone" input mapping option so you can rebind the key to your preference.
changedImprovementsMinor performance improvements.

Cafe Crew Simulator: Prologue changes

changedAnother round of fixes and improvements is here. This one focuses on player experience, polish, and a handful of bug squashes that have been on our radar. Short but sweet, let's get into it!
changed[dynamiclink href="https://store.steampowered.com/app/3816420/Cafe_Crew_Simulator/"]
changedReduced head bobbing intensity to help prevent motion sickness during play. Please let us know if it is enough or not, based on your feedback we'll continue tuning this and offer turning it off completely.
addedAdded steam VFX rising from hot coffees, giving drinks a more satisfying and realistic look.
addedAdded an "Exit Zone" input mapping option so you can rebind the key to your preference.

Another round of fixes and improvements is here. This one focuses on player experience, polish, and a handful of bug squashes that have been on our radar. Short but sweet, let's get into it!

[dynamiclink href="https://store.steampowered.com/app/3816420/Cafe_Crew_Simulator/"]

Improvements

  • Reduced head bobbing intensity to help prevent motion sickness during play.

    Please let us know if it is enough or not, based on your feedback we'll continue tuning this and offer turning it off completely.

  • Added steam VFX rising from hot coffees, giving drinks a more satisfying and realistic look.

  • Added an "Exit Zone" input mapping option so you can rebind the key to your preference.

  • Minor performance improvements.

Bug Fixes

  • Fixed artifacted visuals appearing on interior walls.

  • Fixed the possessed trash bag remaining floating in the air after cancelling a sabotage transformation.

  • Fixed a localization issue where the text "[STALE]" on the paper bag was not being translated correctly.

  • Localized the "Required Level" text on the loan tab.

As always, if something feels off or you run into a bug, come find us on Discord. Your reports directly shape what we fix next.

Thanks for playing, and enjoy the update! — Cafe Crew Simulator Dev Team

Source

Steam News / 16 May 2026

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