Full notes
Full Cafe Crew Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Crew!
What changed
- Performance
- Balance
- Gameplay
- UI and audio
- Fixes
We're back with another round of hot fixes! This update focuses on making your hard work more rewarding, adding some helpful visual cues, and squashing a few bugs and crashes.
Here is what’s included in today's update:
Gameplay & Balance
Gained XP is now calculated according to the product amount in an order. This means double-product orders will now give double the XP in addition to their preparation XP!
Quality of Life & UI
Entering the coffee machine zone with a used or stale cup will now trigger a warning.
Customer-consumed coffee cups will now properly display a "Used" hint text to avoid confusion.
Bug Fixes & Stability
Fixed a crash related to an AI action.
Added UAV rendering support for older graphics cards.
Fixed an interaction lock caused by dropping a trash bag mid-throw.
Fixed a bug with the red tray area during the customer timeout animation.
While we've added support for older graphics cards, there are some players still experiencing crashes because their PCs do not match the minimum system requirements. We strongly advise players to check the system requirements on our store page.
As always, if something feels off or you run into a bug, come find us on Discord. Your reports directly shape what we fix next.
Thanks for playing, and enjoy the update!
— Cafe Crew Simulator Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
