Full notes
Full Cafe Crew Simulator update
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Repeated intro
Hey Crew!
What changed
- Balance
- Gameplay
- Store
- Fixes
Cafe Crew Simulator changes
We're back with another round of hot fixes! This time, alongside squashing some pesky multiplayer and interaction bugs, we've rolled out some balancing tweaks to make running your cafe feel smoother and more rewarding.
Here is what’s included in today's update:
Balance & Economy Adjustments
Decreased overall bill costs to increase profitability.
Increased the time between customer spawns slightly to give you a more balanced and manageable gameplay experience.
Bug Fixes & Improvements
Fixed an issue where Trash Bag movement was lagging for client players.
Sabotage purchasing availability now dynamically updates based on the number of players currently in each shop.
Fixed a bug where the delivery box would get stuck if multiple players tried to place milk at the exact same time.
The placement marker will now correctly disappear when placing milk into the coffee machine zone.
Fixed an issue where throwing trash from too close would block progression in the garbage disposal tutorial.
Updated localizations for 12 words.
As always, if something feels off or you run into a bug, come find us on Discord. Your reports directly shape what we fix next.
Thanks for playing, and enjoy the update!
— Cafe Crew Simulator Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
