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Steam News17 July 20178y ago

Weekly Update - July 17 2017

I'm sure some of you have noticed, but an update was pushed late last night. This update adds simple mod support to the game! You can install, enable, and change the load order of mods within the game's settings menu.

Full notes

Full C:\raft update

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What changed

0 fixes2 additions0 changes0 removals
  • UI and audio
  • Gameplay
addedI'm sure some of you have noticed, but an update was pushed late last night. This update adds simple mod support to the game! You can install, enable, and change the load order of mods within the game's settings menu. Mods available for installation come from Github's API. To create a mod, simply go to the Github and fork the Assets repository . Any file can be edited or replaced in the Assets folder. As soon as the repository is forked, you'll be able to see and install your mod from the game. If you ever accidentally install a mod that is broken, thus resulting in the game not properly starting up or crashing, you can use the extra command line argument
addedto disable all your mods and reset the assets directory to its original state. From there you can go through and reenable you mods one by one to find the troublemaker. I'll be adding this as a runtime menu entry on Steam so it'll be easier to remember/fix. Now that modding is supported as part of the game, finishing the Content Manager will be my full focus for this week's development in order to make modding easier and safer. Have fun with the new update!

I'm sure some of you have noticed, but an update was pushed late last night. This update adds simple mod support to the game! You can install, enable, and change the load order of mods within the game's settings menu. Mods available for installation come from Github's API. To create a mod, simply go to the Github and fork the Assets repository. Any file can be edited or replaced in the Assets folder. As soon as the repository is forked, you'll be able to see and install your mod from the game. If you ever accidentally install a mod that is broken, thus resulting in the game not properly starting up or crashing, you can use the extra command line argument

--disableMods

to disable all your mods and reset the assets directory to its original state. From there you can go through and reenable you mods one by one to find the troublemaker. I'll be adding this as a runtime menu entry on Steam so it'll be easier to remember/fix. Now that modding is supported as part of the game, finishing the Content Manager will be my full focus for this week's development in order to make modding easier and safer. Have fun with the new update!

Source

Steam News / 17 July 2017

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