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Steam News17 June 20251y ago

Demo Update v1.1.2.0

Greatly mitigated enemies erroneously skipping their turns despite having tiles to move to (turns in this game are supposed to always be forced when able) Losing in a mode that you already cleared no longer shows highes

Full notes

Full ByteRogue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions0 changes2 removals
  • Gameplay
removedLosing in a mode that you already cleared no longer shows highest floor, in its place a reminder that you need to win for gems to count for trophies
removedFunction keys can no longer be bound to (reserved for possible future shortcuts)

ByteRogue changes

removedLosing in a mode that you already cleared no longer shows highest floor, in its place a reminder that you need to win for gems to count for trophies
removedFunction keys can no longer be bound to (reserved for possible future shortcuts)
  • Greatly mitigated enemies erroneously skipping their turns despite having tiles to move to (turns in this game are supposed to always be forced when able)

  • Losing in a mode that you already cleared no longer shows highest floor, in its place a reminder that you need to win for gems to count for trophies

  • F11 now toggles fullscreen (independent of the ingame setting)

  • Function keys can no longer be bound to (reserved for possible future shortcuts)

  • Further clarified Refresh Mode text

Source

Steam News / 17 June 2025

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