Full notes
Full ByteRogue update
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What changed
- Gameplay
ByteRogue changes
Greatly mitigated enemies erroneously skipping their turns despite having tiles to move to (turns in this game are supposed to always be forced when able)
Losing in a mode that you already cleared no longer shows highest floor, in its place a reminder that you need to win for gems to count for trophies
F11 now toggles fullscreen (independent of the ingame setting)
Function keys can no longer be bound to (reserved for possible future shortcuts)
Further clarified Refresh Mode text
Source
Changelog.gg summarizes and formats this update. How we read updates.
