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Latest ByteRogue updates
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- ByteRogue
Update v1.3.0.0 (Reworked progression system!)
Unlocking game modes requires clearing previous game modes instead of earning enough trophies "Remix Modes" now has a fun blurb We've noticed players struggling to progress to the later game modes, so we decided to over…
Event3 changesGameplay - ByteRogue
Update v1.2.6.0
Gamepad Input: Can now use right analog stick for directional input
Announcement - ByteRogue
Update v1.2.5.0
Updated boss music with enhanced melody "Challenges" renamed to "Remix Modes" and is a different color The composer (Momentvm) enhanced the melody in the boss music when working on the OST mixes, so I requested for it t…
Announcement1 changeGameplay - ByteRogue
Update v1.2.4.1
Made the controls a lot more visible
Announcement - ByteRogue
Update v1.2.4.0
Updated game over screen's text to further clarify what the gems are for.
Announcement1 changeGameplay - ByteRogue
ByteRogue is out now!
You can now buy ByteRogue during its introductory 25% discount! You can also spend slightly more to bundle our previous game Earth Overclocked with it through the Chronicle Bench bundle (Earth Overclocked is 80% off rig…
Store2 changes - ByteRogue
Full Release Details
With ByteRogue's full release on July 24th coming soon, I would like to provide info on what this entails. The game will be launching on Windows, but it has been tested to work on Steam Deck through Proton (hopefully Va…
Event2 changesStore - ByteRogue
Demo Update v1.2.2.1
Fixed menu music not playing correctly on game open (it was skipping the first few seconds) More behind-the-scenes changes to prepare for full release
Announcement1 changeFix - ByteRogue
Demo Update v1.2.1.1 (Spell Buffs and QoL!)
This update provides buffs to a couple of spells and adds some QoL. More importantly, this update is preparing the game for its full release on July 24th! Dash and Block can now be used point-blank Dash does nothing poi…
Announcement6 changesGameplayUI/audio - ByteRogue
Demo Update v1.1.2.0
Greatly mitigated enemies erroneously skipping their turns despite having tiles to move to (turns in this game are supposed to always be forced when able) Losing in a mode that you already cleared no longer shows highes…
Announcement2 changesGameplay - ByteRogue
Demo Update v1.1.1.0
Reorganized the main menu to be less cluttered
Announcement - ByteRogue
Demo Update v1.1.0.0 (Beginner Mode!)
I have noticed players struggling with the demo, so I decided to remedy this with a new mode to help ease in new players! Unfortunately, I also had to remove the Bomb Storage challenge mode from the demo to maintain its…
Event4 changesGameplay - ByteRogue
Demo Update v1.0.3.0
Quit and Retry buttons can now also be used to deselect the current spell - In the main menu, Action2 button now shortcuts to the Quit option instead of instantly closing the game unless the Quit option is already selec…
Announcement - ByteRogue
Demo Update v1.0.2.0
All input is no longer detected when game is inactive - "Other Modes" is renamed to "Challenge Modes" - Added a couple more enemies to "Refresh Mode" to make it slightly harder
Event1 change - ByteRogue
Demo Update v1.0.1.0
Added version info in main menu - Reduced visual importance of "highest floor" stat - Changed bomb sprite to look less like a coin
Announcement1 changeGameplay - ByteRogue
ByteRogue Demo Out Now!
ByteRogue is a new minimalist tactical roguelike where you loot a warehouse and cast spells to outsmart security robots. Your goal is to collect as many gems as possible before making a quick getaway. Each turn, you'll…
Security2 changesStore



