Full notes
Full Buster's TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Events
Buster's TD changes
Hi folks, just continuing to work on the balancing of the game with then new vehicles added.
Updated RocketTower rockets to cause radial impact to all props / enemies when exploding
Added some lighting to first few maps to make it more obvious where to place initial walls for beginners
Added end of wave cash infusion (you get 10% bonus of what you saved during the round plus a set amount)
Added fire to vehicles when <20% health
Changed doge reward for some enemies
Started adding intros to more levels (Asteroid and Bridge)
Source
Changelog.gg summarizes and formats this update. How we read updates.
