In this update6
Full notes
Full Business Heroes: Street Grub update
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Repeated intro
Hello, fellow CEOs! – Weekly progress report
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Events
- Performance
Business Heroes: Street Grub changes
This week focuses on polish and readability: French is now active on the internal build, Research pacing is smoother, and the End-of-Day (EoD) flow is faster and clearer. Want to help test? Opt into the internal branch (password visionariesBH) under Steam > Properties > Betas.
Highlights
Enabled French on the internal branch so French-speaking players can try the game now.
Sped up the EoD report and removed the brief “negative net profit” flash to reduce confusion.
Added F11 as a shortcut to open the in-game bug report, so it’s easier to send logs and saves.
Rebalanced Specialist Research Points to ease early unlocks (details below).
New features & improvements
Included the active language in user reports, improving issue tracing.
Validated Buy Stand actions for cash on click to prevent accidental purchases without funds.
Chained consecutive goal completions so popups appear one after another (no overlaps).
Auto-complete Perfect Recipe goals when the recipe is already discovered; re-evaluate the current goal after reload.
Displayed RP cost breakdown in Research tooltips; hide extra cost when it’s 0.
Scaled popups correctly on 4K; fix Research preview inspector sizes across resolutions.
Refreshed EoD popup states even when skipped; fixed colour themes.
Swapped certain music cues per event to reduce repetition.
Updated wording: “sachets” to packets, and softened harsh terms with ****.
Balance
Softened Specialist RP requirements:
Customer: 60 to 30 burgers per point.
Marketing: 42 to 15 feedback per point.
Team & Service: 15 to 10 customers served per point.
Reduced the goal to sell drinks to Parents (Street Corner) target to 65.
Reduced Money Tracker upgrade cost from 70 → 50.
Updated salary market-rate requirement for 0% salary markup checks.
Fixes
Spawned AI correctly when it is bought out on the same day it appears.
Fixed SFX volume for capacity/focused-customer filter voiceovers.
Reviewed buy-out goal logic to handle criteria met before/after activation and on reload.
Prevented duplicate employees when upgrading vehicles; added a safe fallback.
Cleaned up core managers on exit to avoid rare crashes.
Ensured EoD popup always shows (even if skipped); handle initial/final states outside sequences.
Override saved research costs on load for consistency.
Updated the balance sheet when repaying short-term debt.
Fixed the AI bankruptcy effect, which was incorrectly triggering for the player.
Clarified goal requirements with in-game tips; reset certain goal progress at day start to avoid stale “No Long Wait” checks.
Track and display Toy Giveaway goal correctly; clean the Goals tab to avoid missing references.
Corrected business banking tooltip; fixed Training Level 4 goal text.
In development
German language implementation
Community spotlight
Huge thanks to @Icewater Creek®, @AJ the Rabbi, and @Jeffrey Jets for reports and testing. Your reports and notes helped pinpoint several edge cases. ⭐
Thanks for reading and for all the feedback. Keep screenshots, saves, and logs coming; we’re reading everything on Discord also and prioritising fixes accordingly. 🤗
https://businessheroes.m-pages.com/GwNkYz/business-heroes-website
Thanks
Street Grub - Devs
Source
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