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Steam News15 November 20257mo ago

Short Weekly Update #120

Hello, fellow CEOs! – Weekly progress report Over the last two weeks, we focused on developing the Competition and Story.

In this update4

Full notes

Full Business Heroes: Street Grub update

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Repeated intro

Hello, fellow CEOs! – Weekly progress report

What changed

3 fixes3 additions5 changes0 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Events
changedOver the last two weeks, we focused on developing the Competition and Story. The first pass of AI opponents and the revised Research Tree are now ready for wider testing on the beta branch. Want to give it a try? Switch to internal (password: visionariesBH ) on Steam > Street Grub > Properties > Betas .
addedHighlightsNew AI opponents (Maria, Carla, Hanna, Marco) are available on the beta branch for Sandbox, buy-outs, district presence, and behaviour are also live.
addedNew features & improvementsCompetition tab : We've introduced a competition tab to view all competitions in the city, and each company includes a buy-out button.
changedNew features & improvementsEnvironment : With the introduction of competition, we show names/portraits of your competitors on their stands along with a button to cycle through all the stands of a specific competitor.
changedNew features & improvementsLocalisation : integrated the first passes for French, German and Japanese; we are fixing layout issues where the text length expanded.
fixedFixesStop all eliminated competitors from acting, as they were still trying to advertise after they were bought out.

Business Heroes: Street Grub changes

changedOver the last two weeks, we focused on developing the Competition and Story. The first pass of AI opponents and the revised Research Tree are now ready for wider testing on the beta branch. Want to give it a try? Switch to internal (password: visionariesBH ) on Steam > Street Grub > Properties > Betas .
addedNew AI opponents (Maria, Carla, Hanna, Marco) are available on the beta branch for Sandbox, buy-outs, district presence, and behaviour are also live.
addedCompetition tab : We've introduced a competition tab to view all competitions in the city, and each company includes a buy-out button.
changedEnvironment : With the introduction of competition, we show names/portraits of your competitors on their stands along with a button to cycle through all the stands of a specific competitor.
changedLocalisation : integrated the first passes for French, German and Japanese; we are fixing layout issues where the text length expanded.

Over the last two weeks, we focused on developing the Competition and Story. The first pass of AI opponents and the revised Research Tree are now ready for wider testing on the beta branch. Want to give it a try? Switch to internal (password: visionariesBH) on Steam > Street Grub > Properties > Betas.

Highlights

  • New AI opponents (Maria, Carla, Hanna, Marco) are available on the beta branch for Sandbox, buy-outs, district presence, and behaviour are also live.

  • Career Goals expanded across Startup/Small/Medium/Large for a clearer ladder. We are balancing the pacing at the moment.

New features & improvements

  • Competition tabWe've introduced a competition tab to view all competitions in the city, and each company includes a buy-out button.
  • Environment: With the introduction of competition, we show names/portraits of your competitors on their stands along with a button to cycle through all the stands of a specific competitor.

  • Story & tutorial: The story is complete, from being a Startup to a Large enterprise. We still have some pacing adjustments to do, but overall, the flow has been implemented and is ready for testing.

  • Localisation: integrated the first passes for French, German and Japanese; we are fixing layout issues where the text length expanded.

Fixes

  • Stop all eliminated competitors from acting, as they were still trying to advertise after they were bought out.

  • Restore AI worker training/bonuses; fix the “drinks number” occasionally visible on AI stands; tidy up the Competition tab themes.

  • Correct goal edge cases (COGS “less than” checks, Research point VFX not showing, accounting day blockers).

  • We replaced the user bug reporting system with a new system, which should allow us to receive more detailed reports.

In development

  • Continue balancing the Research Tree (costs, pacing, rewards) and the AI.

  • Finalise competition cycling toggles and tooltip polish; broaden localisation coverage.

Thanks for testing and sending saves/screenshots, your reports help us prioritise what matters. Join the community, share feedback, and show us your best day-end numbers. 🤗⭐👉 Follow the journey! Join our community here:

https://discord.gg/HpDZM7v

https://businessheroes.m-pages.com/GwNkYz/business-heroes-website

Thanks

Street Grub - Devs

Source

Steam News / 15 November 2025

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