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Steam News20 February 20264mo ago

Alpha Progress Report // Builds 002 – 018

ALPHA BUILD 002 // v0.000.000.002 // (24.12.25) Fixes Radial Command Wheel (RCW) latency and improves cursor responsiveness Visual and interaction refinements to improve reliability Resolves Tactical Screen dropdown men

Full notes

Full BURNED HORIZONS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes34 additions33 changes0 removals
  • Server
  • Gameplay
  • Performance
  • UI and audio
  • Maps
  • Balance
changedFixes Radial Command Wheel (RCW) latency and improves cursor responsiveness
addedAdds med kits to CT-17 operator inventory
addedAdds Core Attributes to operators
changed(Note: May temporarily impact FPS in 3P — optimization ongoing)
changedTeam (left) panel opacity increased (~90%)
changedUI improvements

BURNED HORIZONS changes

changedFixes Radial Command Wheel (RCW) latency and improves cursor responsiveness
addedAdds med kits to CT-17 operator inventory
addedAdds Core Attributes to operators
changed(Note: May temporarily impact FPS in 3P — optimization ongoing)
changedTeam (left) panel opacity increased (~90%)

ALPHA BUILD 002 // v0.000.000.002 // (24.12.25)

  • Fixes Radial Command Wheel (RCW) latency and improves cursor responsiveness

  • Visual and interaction refinements to improve reliability

  • Resolves Tactical Screen dropdown menu issues

  • Fixes CTD caused by dead operator selection + End Turn command

  • Adds med kits to CT-17 operator inventory

  • Adds Core Attributes to operators

ALPHA BUILD 003 // v0.000.000.003 // (25.12.25)

  • Increases LOS to support long-distance firefights and prevent premature enemy despawn

  • (Note: May temporarily impact FPS in 3P — optimization ongoing)

  • Tactical Screen bottom bar opacity pass

  • Team (left) panel opacity increased (~90%)

  • Shadowing/readability pass for operator profiles and icons (in progress)

  • Minor dropdown sizing and font scaling refinements

ALPHA BUILD 004 // v0.000.000.004 // (25.12.25)

  • Updates severity color palette: Green > Blue > Yellow > Orange > Red

  • Character attribute adjustments

  • UI improvements

  • Extends effective weapon range

ALPHA BUILD 005 // v0.000.000.005 // (26.12.25)

  • Fixes text jitter on Team (left) panel

ALPHA BUILD 006 // v0.000.000.006 // (28.12.25)

  • Adjusts Operator Core Attribute values

  • Post-processing refinements

  • Updates Mission Brief

  • Moves player starting position

  • Adds main menu background soundtrack

  • First pass gunfire + placeholder audio logic implementation

ALPHA BUILD 007 // v0.000.000.007 // (29.12.25)

  • Fixes Turn Order widget issues

  • Badge (1) now always indicates current turn

  • Adds AP gain logging for Battlefield Triage specialization

  • Adds sound volume settings

ALPHA BUILD 008 // v0.000.000.008 // (29.12.25)

  • Minor placeholder weapon sound edits

  • Minor UI adjustments

ALPHA BUILD 009 // v0.000.000.009 // (30.12.25)

  • Early Photo Mode implementation (camera controls + UI toggles)

  • Minor UI adjustments

ALPHA BUILD 010 // v0.000.000.010 // (31.12.25)

  • Early triage animations

  • Fixes incorrect SCAR [SHFR] combat log display

  • Adds initial benchmarking/test hardware systems

  • Fixes looting issues

ALPHA BUILD 011 // v0.000.000.011 // (04.01.26)

  • Early looting animation setup

  • Inventory screen optimization

  • Fixes ability cost calculations

  • Fixes extended deployment load times

ALPHA BUILD 012 // v0.000.000.012 // (10.01.26)

  • Fixes enemy hit logging

  • Fixes looting panel icon issues

  • Fixes Tactical Screen weapon icon display (ammo still placeholder)

  • Camera transition improvements

  • Increased zoom height

  • Map optimizations

  • Adds additional triage + looting animations

  • Adds initial SCAR/Pathway/Specialization pop-up cards

  • Adds kneeling + ready-fire mechanics

  • Adds suppression mechanic (secondary reticle)

  • AP loss tied to wound severity (foundation for deeper stance/limb systems)

  • Animation improvements

  • Sound improvements

ALPHA BUILD 013 // v0.000.000.013 // (12.01.26)

  • Optimization improvements

  • Additional notification pop-ups (KIA, SCARs, Pathways, Specializations, UCD/S)

  • UI improvements

  • Kneeling + animation refinements

ALPHA BUILD 014 // v0.000.000.014 // (12.01.26)

  • Adds wound knockdown/stagger effects

  • UI improvements

  • Minor bug fixes

ALPHA BUILD 015 // v0.000.000.015 // (24.01.26)

  • Adds weapon reloads with magazine mechanics

  • Adds Command Wheel tooltips

  • Fixes operator duplication in ROTA-IN

  • Fixes RCW clipping at screen edges

  • Fixes missing KIA/Wound log entries

  • Fixes fullscreen instability

  • Fixes load screen exit issues

  • Fixes suppression issues

  • Fixes terrain-stuck operators

  • Fixes multiple LOS issues

  • Adds inventory item swap

  • Balances default visual settings

  • Adds Operator callsign shortnames

  • Adds AP logic check in Command Wheel

  • Adds ammo cost to Tactical bottom panel

  • Increases headshot lethality

  • Adds first (optional) in-game mission

  • Adds Main Menu tooltips

  • Hides non-implemented RCW options

  • Misc. UI + responsiveness improvements

ALPHA BUILD 016–016D // v0.000.000.016D // (10.02.26)

  • Adds Overwatch mechanics

  • Adds grenade mechanics

  • Adds basic RTS team movement

  • Adds early (optional) Operational Objective system

  • Additional tooltips (main menu + submenus)

  • Optimization + UI improvements

  • Edits to Opening Brief

  • Increases wound lethality (temporary balance adjustment)

ALPHA BUILD 017 // v0.000.000.017 // (11.02.26)

  • Revises initial brief (clarifies build limitations)

  • Adds Kickstarter link to Drop-Down Menu

  • Adds new operator [COBALT // CT-17]

  • Adds new tooltips

  • Adjusts operator national origins/backgrounds for narrative consistency

  • Adds initial Operator language skill framework

  • Fixes inventory edge cases

  • Performance optimizations

  • UI clarity improvements

  • Stability fixes

  • Increases gunshot/explosive lethality

  • Increases Overwatch distance

  • Early atmospheric sound effects

  • Adds team RCW icon

  • Improves operator name readability (Team panel)

  • Fixes magazine counts in plate carrier display

ALPHA BUILD 017A // v0.000.000.017A // (16.02.26)

  • Changes to starting operation: OPN ANVIL

  • Updates player welcome message

  • UI improvements

ALPHA BUILD 017B // v0.000.000.017B // (16.02.26)

  • Fixes Turn Order panel rotation bug (enemy KIA blocking order)

  • Redirects Tutorial + Feedback links to Steam forums

ALPHA BUILD 018 // v0.000.000.018 // (20.02.26)

  • Adds first aid (bandages) to operator inventory

  • Fixes Overwatch triggering on invalid/dead targets

  • Fixes shots registering on dead bodies

  • Adds compass for OPN navigation

  • Adds Loot icon tooltip (Command Wheel)

  • Updates player briefing text

  • Adds gold highlight to selected operator (Team + Turn Order panels)

  • Enlarges first Turn Order badge to clarify turn position. First badge position is always the current turn.

  • Disables save (ROTA-OUT) during combat

  • Adds Settings button to drop-down menu

  • Adds temporary visual guide to Player Brief for turn order indicators

  • Fixes ammo count not reducing on missed shots

Source

Steam News / 20 February 2026

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