Full notes
Full BURNED HORIZONS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Performance
- UI and audio
- Maps
- Balance
BURNED HORIZONS changes
ALPHA BUILD 002 // v0.000.000.002 // (24.12.25)
Fixes Radial Command Wheel (RCW) latency and improves cursor responsiveness
Visual and interaction refinements to improve reliability
Resolves Tactical Screen dropdown menu issues
Fixes CTD caused by dead operator selection + End Turn command
Adds med kits to CT-17 operator inventory
Adds Core Attributes to operators
ALPHA BUILD 003 // v0.000.000.003 // (25.12.25)
Increases LOS to support long-distance firefights and prevent premature enemy despawn
(Note: May temporarily impact FPS in 3P — optimization ongoing)
Tactical Screen bottom bar opacity pass
Team (left) panel opacity increased (~90%)
Shadowing/readability pass for operator profiles and icons (in progress)
Minor dropdown sizing and font scaling refinements
ALPHA BUILD 004 // v0.000.000.004 // (25.12.25)
Updates severity color palette: Green > Blue > Yellow > Orange > Red
Character attribute adjustments
UI improvements
Extends effective weapon range
ALPHA BUILD 005 // v0.000.000.005 // (26.12.25)
Fixes text jitter on Team (left) panel
ALPHA BUILD 006 // v0.000.000.006 // (28.12.25)
Adjusts Operator Core Attribute values
Post-processing refinements
Updates Mission Brief
Moves player starting position
Adds main menu background soundtrack
First pass gunfire + placeholder audio logic implementation
ALPHA BUILD 007 // v0.000.000.007 // (29.12.25)
Fixes Turn Order widget issues
Badge (1) now always indicates current turn
Adds AP gain logging for Battlefield Triage specialization
Adds sound volume settings
ALPHA BUILD 008 // v0.000.000.008 // (29.12.25)
Minor placeholder weapon sound edits
Minor UI adjustments
ALPHA BUILD 009 // v0.000.000.009 // (30.12.25)
Early Photo Mode implementation (camera controls + UI toggles)
Minor UI adjustments
ALPHA BUILD 010 // v0.000.000.010 // (31.12.25)
Early triage animations
Fixes incorrect SCAR [SHFR] combat log display
Adds initial benchmarking/test hardware systems
Fixes looting issues
ALPHA BUILD 011 // v0.000.000.011 // (04.01.26)
Early looting animation setup
Inventory screen optimization
Fixes ability cost calculations
Fixes extended deployment load times
ALPHA BUILD 012 // v0.000.000.012 // (10.01.26)
Fixes enemy hit logging
Fixes looting panel icon issues
Fixes Tactical Screen weapon icon display (ammo still placeholder)
Camera transition improvements
Increased zoom height
Map optimizations
Adds additional triage + looting animations
Adds initial SCAR/Pathway/Specialization pop-up cards
Adds kneeling + ready-fire mechanics
Adds suppression mechanic (secondary reticle)
AP loss tied to wound severity (foundation for deeper stance/limb systems)
Animation improvements
Sound improvements
ALPHA BUILD 013 // v0.000.000.013 // (12.01.26)
Optimization improvements
Additional notification pop-ups (KIA, SCARs, Pathways, Specializations, UCD/S)
UI improvements
Kneeling + animation refinements
ALPHA BUILD 014 // v0.000.000.014 // (12.01.26)
Adds wound knockdown/stagger effects
UI improvements
Minor bug fixes
ALPHA BUILD 015 // v0.000.000.015 // (24.01.26)
Adds weapon reloads with magazine mechanics
Adds Command Wheel tooltips
Fixes operator duplication in ROTA-IN
Fixes RCW clipping at screen edges
Fixes missing KIA/Wound log entries
Fixes fullscreen instability
Fixes load screen exit issues
Fixes suppression issues
Fixes terrain-stuck operators
Fixes multiple LOS issues
Adds inventory item swap
Balances default visual settings
Adds Operator callsign shortnames
Adds AP logic check in Command Wheel
Adds ammo cost to Tactical bottom panel
Increases headshot lethality
Adds first (optional) in-game mission
Adds Main Menu tooltips
Hides non-implemented RCW options
Misc. UI + responsiveness improvements
ALPHA BUILD 016–016D // v0.000.000.016D // (10.02.26)
Adds Overwatch mechanics
Adds grenade mechanics
Adds basic RTS team movement
Adds early (optional) Operational Objective system
Additional tooltips (main menu + submenus)
Optimization + UI improvements
Edits to Opening Brief
Increases wound lethality (temporary balance adjustment)
ALPHA BUILD 017 // v0.000.000.017 // (11.02.26)
Revises initial brief (clarifies build limitations)
Adds Kickstarter link to Drop-Down Menu
Adds new operator [COBALT // CT-17]
Adds new tooltips
Adjusts operator national origins/backgrounds for narrative consistency
Adds initial Operator language skill framework
Fixes inventory edge cases
Performance optimizations
UI clarity improvements
Stability fixes
Increases gunshot/explosive lethality
Increases Overwatch distance
Early atmospheric sound effects
Adds team RCW icon
Improves operator name readability (Team panel)
Fixes magazine counts in plate carrier display
ALPHA BUILD 017A // v0.000.000.017A // (16.02.26)
Changes to starting operation: OPN ANVIL
Updates player welcome message
UI improvements
ALPHA BUILD 017B // v0.000.000.017B // (16.02.26)
Fixes Turn Order panel rotation bug (enemy KIA blocking order)
Redirects Tutorial + Feedback links to Steam forums
ALPHA BUILD 018 // v0.000.000.018 // (20.02.26)
Adds first aid (bandages) to operator inventory
Fixes Overwatch triggering on invalid/dead targets
Fixes shots registering on dead bodies
Adds compass for OPN navigation
Adds Loot icon tooltip (Command Wheel)
Updates player briefing text
Adds gold highlight to selected operator (Team + Turn Order panels)
Enlarges first Turn Order badge to clarify turn position. First badge position is always the current turn.
Disables save (ROTA-OUT) during combat
Adds Settings button to drop-down menu
Adds temporary visual guide to Player Brief for turn order indicators
Fixes ammo count not reducing on missed shots
Source
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