Full notes
Full Burglin' Gnomes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Server
- Balance
- Gameplay
Burglin' Gnomes changes
Another small patch for the demo, to fix some bugs and issues.
Fixed dead players without legs would bounce around randomly
Fixed an issue causing Bob to stop working again
Improved network interpolation settings for various objects (moving items with your hands looks smoother now)
Fixed the human getting stuck on top of the mushroom hut
Fixed an issue causing player ragdoll to teleport around while being held by the human
Fixed one issue with player hands losing their strength
Fixed players getting teleported to where they got in the RC car after exiting it
Fixed remote clients becoming stuck in place if the RC car got destroyed while driving it
Fixed the game bugging out if a player left while in the tornado
Fixed human trying to flush players down a toilet that was already flooded
Fixed spring shoes incorrectly causing the head to be removed while standing on the ground
Fixed haunting not being stopped if the player respawned or left the game while haunting
Fixed redcaps being able to stack inside each other, causing 'super redcaps' by having multiple of them stacked perfectly inside each other
Added the ability to interact with the spirit catcher while in the lobby to open the Steam 'invite friends' menu
Added a new launch argument 'netDebug', if you are having trouble connecting to lobbies you can run the game with this argument to see more information in the log file
Source
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