Full notes
Full BurgerJoint: Fast Food Simulator update
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What changed
- Gameplay
- Events
Hi, @everyone, I want to ask you all something honestly and get your real thoughts on it. Over time, I’ve realized that a lot of people find the physics-based interaction system awkward, frustrating, or simply difficult to play with. Looking back, I probably should’ve validated this idea much earlier in development instead of fully committing to it first. Since I didn’t, many of the criticisms people have now are completely understandable. Because of that, I’ve been seriously thinking about removing the physics-based interaction system entirely and transitioning to a more classic/static interaction system instead. There are a few more reasons for this:
Some gameplay events become extremely difficult to make with full physics interactions. For example: imagine making pizza and trying to place tiny cheese pieces using physics. It quickly becomes frustrating instead of immersive.
A static interaction system would make the gameplay more responsive and consistent overall.
Multiplayer development would become MUCH easier and significantly less bug-prone with a static system.
So I want to ask: How would you feel about this change? Would you prefer static interaction system over the current physics one, even if it changes the feel of the game a bit?
Source
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