In this update4
Full notes
Full Bunny Bunker update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Bunny Savior, Bunny Bunker 1.4.0 Level Design, Sound and Music Revamp is ready! This update is all about making the fight harder, look better, and sound better. Our goal is to make players feel the experience in a whole new way. We redesigned all 15 levels. In this redesign, we made it more dynamic, more challenging, and with improved and brand-new sounds. New ramps and bridges keep the action flowing. Cleaner, more beautiful tiles everywhere you go. Enemy waves now scale automatically, so the difficulty keeps rising the longer you survive. The battlefield sounds different too. War ambience and tension now react to what you are doing. FMOD integration brings dynamic soundscapes that build as the chaos builds. Thanks for being here with us. Sit, play, and enjoy everything we’ve done. Remember to report any bugs you find and leave us your feedback (it’s gold and means a lot to us). We hope you have fun with the new update. Greetings from the bunker!
What changed
- UI and audio
- Balance
- Maps
- Gameplay
Bunny Bunker changes
Version content:
Level Redesign
All 15 levels have been reworked for better flow and challenge balance.
Added new bridges, ramps, and visual polish across all maps on the tiles.
Automatic Wave Generation
Enemy waves are now generated automatically, so the difficulty continues to increase.
Early tuning phase, balancing improvements will follow.
FMOD Audio Integration
Full sound system refactor using FMOD.
Ambience and war sounds now respond dynamically to gameplay.
Cleaner sound event management and build stability.
Audio Enhancements
New ambient layers and war atmosphere for immersive combat.
Integrated directly into the FMOD system for dynamic soundscapes.
Note: The Mac update is coming soon - there was some problems with it that we have to fix.
Source
Changelog.gg summarizes and formats this update. How we read updates.
