Full notes
Full Bunny Bunker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
Hi there, world!
We’re excited to announce the release of version 1.3.0! This update focuses on a complete code refactor to improve stability, scalability, and performance across the platform.
In this update, we “unpacked” and “repacked” our code in a more efficient way. This allows us to add improvements (for example, [here you could list planned features or ask the team what new things can be added with these changes]) and continue growing.
Some of the benefits of this update include:
Enhanced system performance and speed
Improved code structure for future feature development
Better stability and fewer bugs in upcoming updates
Improved editor tools for easier game balancing
More modular code for easier expansion of game systems
For players, there are no visible changes yet. However, this is a major and important foundation for all the planned features we have for Bunny Bunker.
Fixes and Improvements:
Structures now indicate when they are exposed to darkness, providing better visual feedback
Academy and Barracks combined into a single, Bunny-producing facility behind the scenes
Carrots now grow only during the day
Warrior bunnies on towers now face the enemies they are targeting
Added pausing and resuming via the spacebar
Rocket fuel now travels with the pioneers instead of instantly filling the rockets
Separate demo scene and settings to improve the demo/tutorial experience and introduce the game
Source
Changelog.gg summarizes and formats this update. How we read updates.
