What changed
1 fix0 additions0 changes0 removals
fixed0.9.1 Release Notes 0.9.1 is a HUGE balance and polish update with a lot for both new and veteran players as well as implementation of Steam Trade Cards. Additions: - Steam Trading Cards, Badges, Emoticons and Profile Backgrounds are hooked up and ready to go. - Character Specific Loadouts: The armor and weapons equipped to each character are saved during a game so that you can switch characters have their previous load out available. Changes: - Double Turrets shoot in three shot bursts, down from four. - Par times for Bronze, Silver and Gold bonus have been reduced. - Backpack instructions for keyboard added to the tutorial image on the loading screen. - Tutorial posters are mixed with regular posters on new games to allow for more of a narrative experience. - The number of enemies on the first few levels is higher for experienced players, but is lower for new players. This makes the game more inviting for new players and keeps it engaging for experienced players. - Full difficulty progression pass through all levels with a general increase in difficulty. - The time window for combos has been increased by 20%. - HP for some punks have been changed. Notable Dallas Beach has less health to make up for his One Shot Shield ability. - Assault Shotgun damage and range reduced. - More lighting variety on all levels types. - Color adjustments made to some level tiles to brighten up some duller tiles. Bug Fixes: - When players win a game and get the Victory achievement, all lower difficulty achievements are automatically awarded. - When playing on Expert or Brutal difficulty, enemies that have a dash movement now dash faster instead of slower. - The old damage overlay would no longer reactivates when picking up health. - Backpack slots now keep track of the ammunition for each weapon stored in the backpack. This fixes a potential infinite ammo exploit. - The Games Won counter for Steam Achievements would sometimes miss registering a win. This has been fixed.
Bunker Punks changes
fixed0.9.1 Release Notes 0.9.1 is a HUGE balance and polish update with a lot for both new and veteran players as well as implementation of Steam Trade Cards. Additions: - Steam Trading Cards, Badges, Emoticons and Profile Backgrounds are hooked up and ready to go. - Character Specific Loadouts: The armor and weapons equipped to each character are saved during a game so that you can switch characters have their previous load out available. Changes: - Double Turrets shoot in three shot bursts, down from four. - Par times for Bronze, Silver and Gold bonus have been reduced. - Backpack instructions for keyboard added to the tutorial image on the loading screen. - Tutorial posters are mixed with regular posters on new games to allow for more of a narrative experience. - The number of enemies on the first few levels is higher for experienced players, but is lower for new players. This makes the game more inviting for new players and keeps it engaging for experienced players. - Full difficulty progression pass through all levels with a general increase in difficulty. - The time window for combos has been increased by 20%. - HP for some punks have been changed. Notable Dallas Beach has less health to make up for his One Shot Shield ability. - Assault Shotgun damage and range reduced. - More lighting variety on all levels types. - Color adjustments made to some level tiles to brighten up some duller tiles. Bug Fixes: - When players win a game and get the Victory achievement, all lower difficulty achievements are automatically awarded. - When playing on Expert or Brutal difficulty, enemies that have a dash movement now dash faster instead of slower. - The old damage overlay would no longer reactivates when picking up health. - Backpack slots now keep track of the ammunition for each weapon stored in the backpack. This fixes a potential infinite ammo exploit. - The Games Won counter for Steam Achievements would sometimes miss registering a win. This has been fixed.
0.9.1 Release Notes 0.9.1 is a HUGE balance and polish update with a lot for both new and veteran players as well as implementation of Steam Trade Cards.
Additions
- Steam Trading Cards, Badges, Emoticons and Profile Backgrounds are hooked up and ready to go. - Character Specific Loadouts: The armor and weapons equipped to each character are saved during a game so that you can switch characters have their previous load out available.
Changes
- Double Turrets shoot in three shot bursts, down from four. - Par times for Bronze, Silver and Gold bonus have been reduced. - Backpack instructions for keyboard added to the tutorial image on the loading screen. - Tutorial posters are mixed with regular posters on new games to allow for more of a narrative experience. - The number of enemies on the first few levels is higher for experienced players, but is lower for new players. This makes the game more inviting for new players and keeps it engaging for experienced players. - Full difficulty progression pass through all levels with a general increase in difficulty. - The time window for combos has been increased by 20%. - HP for some punks have been changed. Notable Dallas Beach has less health to make up for his One Shot Shield ability. - Assault Shotgun damage and range reduced. - More lighting variety on all levels types. - Color adjustments made to some level tiles to brighten up some duller tiles.
Bug Fixes
- When players win a game and get the Victory achievement, all lower difficulty achievements are automatically awarded. - When playing on Expert or Brutal difficulty, enemies that have a dash movement now dash faster instead of slower. - The old damage overlay would no longer reactivates when picking up health. - Backpack slots now keep track of the ammunition for each weapon stored in the backpack. This fixes a potential infinite ammo exploit. - The Games Won counter for Steam Achievements would sometimes miss registering a win. This has been fixed.