HomeGamesUpdatesPricingMethodology
Steam News29 December 20178y ago

0.9.0 Release Notes - Achievements!

0.9.0 marks the final stretch in Bunker Punks development. The content is all in (except for Null Point - the last Bunker Punk, who will be playable at launch) and now we’re working on balance, interface, Steam Feature

Full notes

Full Bunker Punks update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
added0.9.0 marks the final stretch in Bunker Punks development. The content is all in (except for Null Point - the last Bunker Punk, who will be playable at launch) and now we’re working on balance, interface, Steam Feature support (Achievements!) and getting the game ready for launch. This update includes the first batch of Steam Achievements. More achievements and support for Steam features will be coming in future updates. Additions: - The first pass of Steam Achievements are in. More achievements will be coming in the future. If you have any ideas for new achievements, please comment below or in the Feedback and Suggestions board in the Steam Community. Changes: - Running Armor set has been removed. - Joey Fit has been renamed Joey Future and moved to the end of a game. All unlocks are now available through Joey. A progress bar tracking what’s been unlocked has also been added. - Epitaph text when you die now fades in and isn’t framed any more. - Doctor’s and Banker’s armor now give an amor bonus as well as their bonus on pickups. - Health pickups are much more plentiful, but are less effective. - All enemies do slightly more damage. - Heavy damage weapons (50 Cal, Sword, Hunting Rifle) have their damage reduced. - Tech drops more frequently - Only the first tier of weapons and amor are available on new games. Remaining amor and weapons must be purchased from Joey Future using Tech. Playtesting revealed that the weapon choice was overwhelming for new players. - Tutorial Text has been updated to reflect these changes. - Tech costs for unlocking items has been adjusted for most items. - Rooms and Upgrades can no longer be unlocked using Tech in the Bunker Building - this was confusing to many players. - More floors were added to most of the bunkers, with the majority of bunkers having 3 floors. Bug Fixes: - Multiple minor bug fixes. note: Because of a few structural changes to how items are unlocked and levels are decided, you might encounter freezes or crashes with old save data. If this occurs, please start a new game. If the problems continue, you will have to RESET your game from the Options Menu in the Main Menu. Apologies for those affected by this change.

Bunker Punks changes

added0.9.0 marks the final stretch in Bunker Punks development. The content is all in (except for Null Point - the last Bunker Punk, who will be playable at launch) and now we’re working on balance, interface, Steam Feature support (Achievements!) and getting the game ready for launch. This update includes the first batch of Steam Achievements. More achievements and support for Steam features will be coming in future updates. Additions: - The first pass of Steam Achievements are in. More achievements will be coming in the future. If you have any ideas for new achievements, please comment below or in the Feedback and Suggestions board in the Steam Community. Changes: - Running Armor set has been removed. - Joey Fit has been renamed Joey Future and moved to the end of a game. All unlocks are now available through Joey. A progress bar tracking what’s been unlocked has also been added. - Epitaph text when you die now fades in and isn’t framed any more. - Doctor’s and Banker’s armor now give an amor bonus as well as their bonus on pickups. - Health pickups are much more plentiful, but are less effective. - All enemies do slightly more damage. - Heavy damage weapons (50 Cal, Sword, Hunting Rifle) have their damage reduced. - Tech drops more frequently - Only the first tier of weapons and amor are available on new games. Remaining amor and weapons must be purchased from Joey Future using Tech. Playtesting revealed that the weapon choice was overwhelming for new players. - Tutorial Text has been updated to reflect these changes. - Tech costs for unlocking items has been adjusted for most items. - Rooms and Upgrades can no longer be unlocked using Tech in the Bunker Building - this was confusing to many players. - More floors were added to most of the bunkers, with the majority of bunkers having 3 floors. Bug Fixes: - Multiple minor bug fixes. note: Because of a few structural changes to how items are unlocked and levels are decided, you might encounter freezes or crashes with old save data. If this occurs, please start a new game. If the problems continue, you will have to RESET your game from the Options Menu in the Main Menu. Apologies for those affected by this change.

0.9.0 marks the final stretch in Bunker Punks development. The content is all in (except for Null Point - the last Bunker Punk, who will be playable at launch) and now we’re working on balance, interface, Steam Feature support (Achievements!) and getting the game ready for launch. This update includes the first batch of Steam Achievements. More achievements and support for Steam features will be coming in future updates.

Additions

- The first pass of Steam Achievements are in. More achievements will be coming in the future. If you have any ideas for new achievements, please comment below or in the Feedback and Suggestions board in the Steam Community.

Changes

- Running Armor set has been removed. - Joey Fit has been renamed Joey Future and moved to the end of a game. All unlocks are now available through Joey. A progress bar tracking what’s been unlocked has also been added. - Epitaph text when you die now fades in and isn’t framed any more. - Doctor’s and Banker’s armor now give an amor bonus as well as their bonus on pickups. - Health pickups are much more plentiful, but are less effective. - All enemies do slightly more damage. - Heavy damage weapons (50 Cal, Sword, Hunting Rifle) have their damage reduced. - Tech drops more frequently - Only the first tier of weapons and amor are available on new games. Remaining amor and weapons must be purchased from Joey Future using Tech. Playtesting revealed that the weapon choice was overwhelming for new players. - Tutorial Text has been updated to reflect these changes. - Tech costs for unlocking items has been adjusted for most items. - Rooms and Upgrades can no longer be unlocked using Tech in the Bunker Building - this was confusing to many players. - More floors were added to most of the bunkers, with the majority of bunkers having 3 floors.

Bug Fixes

- Multiple minor bug fixes. note: Because of a few structural changes to how items are unlocked and levels are decided, you might encounter freezes or crashes with old save data. If this occurs, please start a new game. If the problems continue, you will have to RESET your game from the Options Menu in the Main Menu. Apologies for those affected by this change.

Source

Steam News / 29 December 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.