In this update4
Full notes
Full Bum: Revenge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- Security
- Maps
- UI and audio
Bum: Revenge changes
Hi,
Here is the current changelist. Known Issues to be fixed in the next update are listed at the end.
Combat
Added:
You can now block with the bat.
You can now break an enemy’s block (40 % chance unarmed, 60 % when armed).
You can now start fights with pedestrians by hitting them.
Regenerate health while standing next to the barrel near OG Bum.
Changes:
Tracksuit warriors – DMG 8-12, HP 30
Bums – DMG 10-15, HP 65
Pedestrians – DMG 8-12, HP 50
Player – DMG 15
Fixed:
Death-box no longer collides with cars.
Dialogues
Added:
Smoother camera movement.
Pedestrian begging animation.
Fixed:
Security guard behaviour corrected.
Other
Added:
Save-game notification.
FOV shifts while sprinting.
Fixed:
Various save issues.
Map glitches.
Bottle-collecting mission.
Localization issues.
Known Issues
New networking solution (to enable Chinese co-op) is under test; awaiting Steam approval.
Main-street door interaction widget visible while talking to the security guard.
Security guard can get stuck if you interact with the door as it opens.
Minor localization problems.
Kacper’s door widget not visible to clients.
[dynamiclink href="https://store.steampowered.com/app/3702930/Bum_Revenge/"]
— Patologgia Interactive
Source
Changelog.gg summarizes and formats this update. How we read updates.
