Bulwark: Falconeer Chronicles
Steam News 10 November 20256mo ago

Small QoL update

A small QoL patch I made a small patch to the beta branch (game properties/betas) today. Here's the changelist -Waves are spaced out more over time in regular play (300% more duration), they remain as hectic and unchang…

Update log

Full Bulwark: Falconeer Chronicles update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition1 change0 removals
  • Compatibility
  • Maps
changedA small QoL patchI made a small patch to the beta branch (game properties/betas) today. Here's the changelist -Waves are spaced out more over time in regular play (300% more duration), they remain as hectic and unchanged in Total Conquest. just for regular play. -you can select harbor endpoints from the sky, not just startpoints, makes managements a tiny bit easier. -I noticed someone mentioning the "hold" mechanic to open the harbor or commander menus was unclear at the start. And I can imagine people not being used to this and thus missing tons of content. So I made a quick fix,, if you click the harbors or command tower or question marks, you will always see the circle progression bar for a second , but if you just click it doesn't fully make the circle. Sort of a hint that you need to press longer. Hopefully that's an intuitive way to make it clearer.
addedPlease leave a review!Today I am going to ask that if anyone hasn't left a review yet for Bulwark or especially the Falconeer and you have it in your library to please do that. It's the daily deal for the Falconeer Remaster and truly needs all the help it can get. Cuz this daily deal is a huge step in funding Ancient Waves and more Bulwark content. Reviews help draw in new audiences and simply an important step to success, its super appreciated.

A small QoL patch

I made a small patch to the beta branch (game properties/betas) today. Here's the changelist -Waves are spaced out more over time in regular play (300% more duration), they remain as hectic and unchanged in Total Conquest. just for regular play. -you can select harbor endpoints from the sky, not just startpoints, makes managements a tiny bit easier. -I noticed someone mentioning the "hold" mechanic to open the harbor or commander menus was unclear at the start. And I can imagine people not being used to this and thus missing tons of content. So I made a quick fix,, if you click the harbors or command tower or question marks, you will always see the circle progression bar for a second , but if you just click it doesn't fully make the circle. Sort of a hint that you need to press longer. Hopefully that's an intuitive way to make it clearer.

Please leave a review!

Today I am going to ask that if anyone hasn't left a review yet for Bulwark or especially the Falconeer and you have it in your library to please do that. It's the daily deal for the Falconeer Remaster and truly needs all the help it can get. Cuz this daily deal is a huge step in funding Ancient Waves and more Bulwark content. Reviews help draw in new audiences and simply an important step to success, its super appreciated.

Source

Steam News / 10 November 2025

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