Bulwark: Falconeer Chronicles
Steam News 8 November 20256mo ago

Latest updates released live

Hi everyone, An update that changes some fundemental things The increased density from a few upgrades ago is now still posibble but the amount of workers at a location is much more influential workers access determine h…

Update log

Full Bulwark: Falconeer Chronicles update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions5 changes0 removals
  • Gameplay
  • Performance
changedThe increased density from a few upgrades ago is now still posibble but the amount of workers at a location is much more influential
changedtop tier houses can only spawn at top tier locations
changedwalkways with low worker access will spawn the worst and fewest houses
changedI have improved the visuals in several ways
changedthe draw distance has been substantially improved, reduce it in the visual quality setting if it affects performance.

Hi everyone, An update that changes some fundemental things

The increased density from a few upgrades ago is now still posibble but the amount of workers at a location is much more influential

  • workers access determine how many houses get build along a walkway

  • worker access determines the quality (together with resource acces) of the house, the size and splinter revenue

  • top tier houses can only spawn at top tier locations

  • walkways with low worker access will spawn the worst and fewest houses

  • I've toned it down a bit, but if this mechanic is enjoyed I can sharpen it up.

I have improved the visuals in several ways

  • The ocean looks fresher and colors in general less cloudy

  • the draw distance has been substantially improved, reduce it in the visual quality setting if it affects performance.

Hope this patch is enjoyed, feedback is welcome, Cheerio,

Tomas

Source

Steam News / 8 November 2025

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