What changed
1 fix1 addition0 changes0 removals
addedFirst content update for Bulletmancer is here! It includes a new feature many of you asked for that will provide more information about the build you are creating each run, along with some upgrades to the clarity and visual side of the game and an important bugfix related to the option menu.
fixedPatch notes: -Now you can see the upgrades you currently have while pausing the game and leveling up. -Improved attack animations for many enemies. -Stat scaling in upgrades is now marked with a specific color for each stat. -"Vampirism" upgrade now includes a unique design for your cannon in line with the other Legendary upgrades. -"Splash" upgrade now correctly says "deal 25% of your Attack" instead of 10%. -Fixed a bug that caused the options you changed in the option menu to not be saved after closing the game.
Bulletmancer changes
addedFirst content update for Bulletmancer is here! It includes a new feature many of you asked for that will provide more information about the build you are creating each run, along with some upgrades to the clarity and visual side of the game and an important bugfix related to the option menu.
fixedPatch notes: -Now you can see the upgrades you currently have while pausing the game and leveling up. -Improved attack animations for many enemies. -Stat scaling in upgrades is now marked with a specific color for each stat. -"Vampirism" upgrade now includes a unique design for your cannon in line with the other Legendary upgrades. -"Splash" upgrade now correctly says "deal 25% of your Attack" instead of 10%. -Fixed a bug that caused the options you changed in the option menu to not be saved after closing the game.
First content update for Bulletmancer is here! It includes a new feature many of you asked for that will provide more information about the build you are creating each run, along with some upgrades to the clarity and visual side of the game and an important bugfix related to the option menu.
Patch notes: -Now you can see the upgrades you currently have while pausing the game and leveling up. -Improved attack animations for many enemies. -Stat scaling in upgrades is now marked with a specific color for each stat. -"Vampirism" upgrade now includes a unique design for your cannon in line with the other Legendary upgrades. -"Splash" upgrade now correctly says "deal 25% of your Attack" instead of 10%. -Fixed a bug that caused the options you changed in the option menu to not be saved after closing the game.