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Steam News24 March 20263mo ago

Demo Update 2 Hotfix

A quick hotfix for BULLETHEART's demo. DEMO UPDATE 2 HOTFIX CHANGELOG Changes Ground Pound Removed charging mechanic Radius is now determined by the player's height off the ground.

In this update2

Full notes

Full BULLETHEART update

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What changed

1 fix0 additions1 change4 removals
  • Gameplay
fixedA quick hotfix for BULLETHEART's demo.
removedChangesGround Pound Removed charging mechanic Radius is now determined by the player's height off the ground. The higher you are, the larger the radius
changedChangesPunching Punching now spawns a hitbox that lingers for a bit. This is to accommodate super fast movement
removedFixesThe camera no longer spins uncontrollably if standing on an enemy
removedFixesYou no longer have to click twice in the main menu to focus the game (Unreal Engine moment)
removedFixesProps thrown are no longer broken by enemy projectiles

BULLETHEART changes

fixedA quick hotfix for BULLETHEART's demo.
removedGround Pound Removed charging mechanic Radius is now determined by the player's height off the ground. The higher you are, the larger the radius
changedPunching Punching now spawns a hitbox that lingers for a bit. This is to accommodate super fast movement
removedThe camera no longer spins uncontrollably if standing on an enemy
removedYou no longer have to click twice in the main menu to focus the game (Unreal Engine moment)

A quick hotfix for BULLETHEART's demo.

DEMO UPDATE 2 HOTFIX CHANGELOG

Changes

  • Ground Pound

    • Removed charging mechanic

    • Radius is now determined by the player's height off the ground. The higher you are, the larger the radius

  • Punching

    • Punching now spawns a hitbox that lingers for a bit. This is to accommodate super fast movement

  • Props

    • Props that kill enemies now grant bonus ammo

    • Oil barrels give bonus ammo per enemy exploded

    • Props (except the oil barrel) now only break after hitting an enemy

Fixes

  • The camera no longer spins uncontrollably if standing on an enemy

  • You no longer have to click twice in the main menu to focus the game (Unreal Engine moment)

  • Props thrown are no longer broken by enemy projectiles

Source

Steam News / 24 March 2026

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