In this update3
Full notes
Full BULLETHEART update
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Repeated intro
Hey everyone, this small update for the demo improves general gameplay like enemy AI and collision, as well as some quality of life changes.
What changed
- Gameplay
BULLETHEART changes
DEMO UPDATE 1 CHANGELOG
Gameplay Changes
The player's hitbox now allows for bullets to be jumped over.
Sliding now grants invincibility just like dashing.
Enemies only shoot when they have direct line of sight of you.
Before enemies fire their weapons, you'll see a charge up particle effect indicating that they're about to shoot.
Heads now only give half of what they did previously, but can be upgraded by speaking to a merchant (replaced the ricochet upgrade).
Level Changes
New custom tutorial level.
Level 1 has now been split in two, resulting in two shorter levels and a total level count of 5.
The end of levels are now clearly visible with a very vibrant green hitbox.
Other Changes
Both the merchant menu and pause menu have received makeovers.
The death screen is now instantaneous, allowing you to respawn simply by clicking.
Thank you for the feedback, everyone!
Source
Changelog.gg summarizes and formats this update. How we read updates.
