What changed
0 fixes4 additions1 change0 removals
- Gameplay
- UI and audio
- Fixes
addedTanksCamera stabilizer (crosshair wont be bouncing on every bump) -Hitbox added for turret collision (was missing)
addedInfantryLife regeneration kicks in after 15 seconds of not taking any damage and heals player for 10hp/second. -Helmets will block % of damage instead of negate full damage on hit. -Added sound to helmet impacts -Added camera shoulder switching (default key: Caps lock) -Added minor camera shake to walking -Adjusted camera height for better usage in buildings and bunkers -Adjusted camera distance, now closer to character -Characters have close quarters animation to aiming if your target is next to you
changedWeapons & kitsSniper head shots now kill instantly -removed "autofire" mechanic from semiautos (previously could hold down mouse1 to autofire) -Ammobox, medkit and mines are now dropped instantly on equip -Added proper pistol for germans -Fixed bazooka hitting player on shoot -Flamethrower tweaked
addedBuildablesNew sandbag model providing better cover -Barbed wire fence, spawn 5 at a time -Tank traps spawnd in clusters of 3 -Bunkers disabled for redesign
addedGame modePushit has a victory condition -Map restart when game ends -Scoreboards have proper player names (used to have pc names) -Building walls take damage from other than explosive sources -Score are now grouped by type, rather than all scores being independent (damage numbers shouldn't flood your screen) -Added new score types
BULLETGROUNDS changes
addedCamera stabilizer (crosshair wont be bouncing on every bump) -Hitbox added for turret collision (was missing)
addedLife regeneration kicks in after 15 seconds of not taking any damage and heals player for 10hp/second. -Helmets will block % of damage instead of negate full damage on hit. -Added sound to helmet impacts -Added camera shoulder switching (default key: Caps lock) -Added minor camera shake to walking -Adjusted camera height for better usage in buildings and bunkers -Adjusted camera distance, now closer to character -Characters have close quarters animation to aiming if your target is next to you
changedSniper head shots now kill instantly -removed "autofire" mechanic from semiautos (previously could hold down mouse1 to autofire) -Ammobox, medkit and mines are now dropped instantly on equip -Added proper pistol for germans -Fixed bazooka hitting player on shoot -Flamethrower tweaked
addedNew sandbag model providing better cover -Barbed wire fence, spawn 5 at a time -Tank traps spawnd in clusters of 3 -Bunkers disabled for redesign
addedPushit has a victory condition -Map restart when game ends -Scoreboards have proper player names (used to have pc names) -Building walls take damage from other than explosive sources -Score are now grouped by type, rather than all scores being independent (damage numbers shouldn't flood your screen) -Added new score types
Another month gone by with a few test sessions on the front lines. Tomorrow it's time to shave off your Movembers and prepare for some serious combat action, so look sharp and drive fear into your enemies hearts!
Below is the changelog for next test session:
Plane
-Steering completely controlled with mouse and camera angle changes on sharp turns, giving you a better perspective what is going around your plane. Suggested by community member: kraken_07_ AKA POUTINE
Tanks
-Camera stabilizer (crosshair wont be bouncing on every bump) -Hitbox added for turret collision (was missing)
Infantry
-Life regeneration kicks in after 15 seconds of not taking any damage and heals player for 10hp/second. -Helmets will block % of damage instead of negate full damage on hit. -Added sound to helmet impacts -Added camera shoulder switching (default key: Caps lock) -Added minor camera shake to walking -Adjusted camera height for better usage in buildings and bunkers -Adjusted camera distance, now closer to character -Characters have close quarters animation to aiming if your target is next to you
Weapons & kits
-Sniper head shots now kill instantly -removed "autofire" mechanic from semiautos (previously could hold down mouse1 to autofire) -Ammobox, medkit and mines are now dropped instantly on equip -Added proper pistol for germans -Fixed bazooka hitting player on shoot -Flamethrower tweaked
Buildables
-New sandbag model providing better cover -Barbed wire fence, spawn 5 at a time -Tank traps spawnd in clusters of 3 -Bunkers disabled for redesign
Game mode
-Pushit has a victory condition -Map restart when game ends -Scoreboards have proper player names (used to have pc names) -Building walls take damage from other than explosive sources -Score are now grouped by type, rather than all scores being independent (damage numbers shouldn't flood your screen) -Added new score types