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Steam News21 November 20187y ago

Updatelog 21.11

Work work We have been busy bees here on our game, fixing, improving and planning for new features!

Full notes

Full BULLETGROUNDS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes9 additions5 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
  • Maps
addedWork workWe have been busy bees here on our game, fixing, improving and planning for new features! Thanks to our great community in test sessions, we managed to find out new nasty bugs and thanks to feedback we're improving some things for our next test session!
fixedChanges:Fixed hit indicators showing wrong directions
fixedChanges:Fixed bullets could spawn on other side of an object (walls, sandbags)
fixedChanges:Fixed ammo count not showing correctly
addedChanges:Added hearbeat sound when taking damage
addedChanges:Added hurt sound for fall damage

BULLETGROUNDS changes

addedWe have been busy bees here on our game, fixing, improving and planning for new features! Thanks to our great community in test sessions, we managed to find out new nasty bugs and thanks to feedback we're improving some things for our next test session!
fixedFixed hit indicators showing wrong directions
fixedFixed bullets could spawn on other side of an object (walls, sandbags)
fixedFixed ammo count not showing correctly
addedAdded hearbeat sound when taking damage

Work work

We have been busy bees here on our game, fixing, improving and planning for new features! Thanks to our great community in test sessions, we managed to find out new nasty bugs and thanks to feedback we're improving some things for our next test session!

Changes:

  • Fixed hit indicators showing wrong directions

  • Fixed bullets could spawn on other side of an object (walls, sandbags)

  • Fixed ammo count not showing correctly

  • Added hearbeat sound when taking damage

  • Added hurt sound for fall damage

  • Added Hitmarkers on crosshair when hitting players

  • Added proper main gun particle and screen shake for tanks

  • Added screenshake for tanks when they take damage

  • Added 1.2s cooldown on jump mechanic

  • Added accuracy penalty while jumping

  • Increased pistol fire rate

  • Increased Carbine fire rate

  • Sherman tank texture updates

New features

  • Team mates can now be seen through walls and obstacles. (tanks will receive same feature a bit later and the outlines will be improved)

  • Tanks will get "spot" mechanic later on and maybe infantry aswell.

Work in progress

  • Textures for buildings

  • Bunker variations

  • Score board planning

  • Close quarters map

  • Sniper scope variations

  • Sound attenuation

Source

Steam News / 21 November 2018

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