Full notes
Full BULLETGROUNDS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Maps
BULLETGROUNDS changes
Work work
We have been busy bees here on our game, fixing, improving and planning for new features! Thanks to our great community in test sessions, we managed to find out new nasty bugs and thanks to feedback we're improving some things for our next test session!
Changes:
Fixed hit indicators showing wrong directions
Fixed bullets could spawn on other side of an object (walls, sandbags)
Fixed ammo count not showing correctly
Added hearbeat sound when taking damage
Added hurt sound for fall damage
Added Hitmarkers on crosshair when hitting players
Added proper main gun particle and screen shake for tanks
Added screenshake for tanks when they take damage
Added 1.2s cooldown on jump mechanic
Added accuracy penalty while jumping
Increased pistol fire rate
Increased Carbine fire rate
Sherman tank texture updates
New features
Team mates can now be seen through walls and obstacles. (tanks will receive same feature a bit later and the outlines will be improved)
Tanks will get "spot" mechanic later on and maybe infantry aswell.
Work in progress
Textures for buildings
Bunker variations
Score board planning
Close quarters map
Sniper scope variations
Sound attenuation
Source
Changelog.gg summarizes and formats this update. How we read updates.
