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Steam News9 July 20241y ago

Finally, the new major update: 0.61!

New Game Mode: Infinite Mexican Village with Leaderboard To access it, you must eliminate the Mexican Boss. Mexican village A brand new village has been integrated, with its typical architectural style.

In this update2

Full notes

Full Bullet Town update

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What changed

1 fix2 additions1 change2 removals
  • Store
  • Gameplay
  • Fixes
addedMexican villageA brand new village has been integrated, with its typical architectural style. - Some buildings offer 3 levels of enemy positioning, making battles more difficult. - As the street is wider, buildings and enemies are further away, making battles more difficult. - There are no special buildings or events (store, mine, bank, duel) in this village.
removedInfinite game mode with leaderboardThe village is infinite. The game only ends when your character is mortally wounded. - You no longer earn dollars but points that are used for the leaderboard. - The leaderboard highlights the top 12 performances. It is currently personal but will become global in a future version of the game.
changedInfinite game mode with leaderboardPower gains - You gain a power of your choice every 3 battles, instead of every 2 battles. - Every 20 houses or so, a Boss fight awaits you. If you emerge victorious, you will win a special bullet. - You cannot gain more than 6 temporary powers, but there is no limitation on special bullets. - When you have the 6 temporary powers, you only gain improvements every 6 battles.
addedNew balancingThe walking phases in the street are shorter. This required a complete rebalancing. - You earn slightly less dollars per hit but engage in more battles. - The objectives to unlock new characters have been revised for some.
removedVarious improvementsThe timer is longer when there are at least 4 enemies. - Transitions before Boss fights and in the saloon are improved. - Enemies can no longer jump over a mammoth bullet. - When you lose your hat, it falls slightly to the right so you can see it better. - You can only hit a slot machine twice.
fixedBug fixesThe ace of spades is corrected. - Bullets no longer pass through enemies. - You can finally unlock Ducky Duke. - You cannot kill a Pinkerton outside of a duel with him.

Bullet Town changes

addedA brand new village has been integrated, with its typical architectural style. - Some buildings offer 3 levels of enemy positioning, making battles more difficult. - As the street is wider, buildings and enemies are further away, making battles more difficult. - There are no special buildings or events (store, mine, bank, duel) in this village.
removedThe village is infinite. The game only ends when your character is mortally wounded. - You no longer earn dollars but points that are used for the leaderboard. - The leaderboard highlights the top 12 performances. It is currently personal but will become global in a future version of the game.
changedPower gains - You gain a power of your choice every 3 battles, instead of every 2 battles. - Every 20 houses or so, a Boss fight awaits you. If you emerge victorious, you will win a special bullet. - You cannot gain more than 6 temporary powers, but there is no limitation on special bullets. - When you have the 6 temporary powers, you only gain improvements every 6 battles.
addedThe walking phases in the street are shorter. This required a complete rebalancing. - You earn slightly less dollars per hit but engage in more battles. - The objectives to unlock new characters have been revised for some.
removedThe timer is longer when there are at least 4 enemies. - Transitions before Boss fights and in the saloon are improved. - Enemies can no longer jump over a mammoth bullet. - When you lose your hat, it falls slightly to the right so you can see it better. - You can only hit a slot machine twice.

New Game Mode: Infinite Mexican Village with Leaderboard

To access it, you must eliminate the Mexican Boss.

Mexican village

  • A brand new village has been integrated, with its typical architectural style. - Some buildings offer 3 levels of enemy positioning, making battles more difficult. - As the street is wider, buildings and enemies are further away, making battles more difficult. - There are no special buildings or events (store, mine, bank, duel) in this village.

Infinite game mode with leaderboard

  • The village is infinite. The game only ends when your character is mortally wounded. - You no longer earn dollars but points that are used for the leaderboard. - The leaderboard highlights the top 12 performances. It is currently personal but will become global in a future version of the game.

Power gains - You gain a power of your choice every 3 battles, instead of every 2 battles. - Every 20 houses or so, a Boss fight awaits you. If you emerge victorious, you will win a special bullet. - You cannot gain more than 6 temporary powers, but there is no limitation on special bullets. - When you have the 6 temporary powers, you only gain improvements every 6 battles.

New balancing

  • The walking phases in the street are shorter. This required a complete rebalancing. - You earn slightly less dollars per hit but engage in more battles. - The objectives to unlock new characters have been revised for some.

Various improvements

  • The timer is longer when there are at least 4 enemies. - Transitions before Boss fights and in the saloon are improved. - Enemies can no longer jump over a mammoth bullet. - When you lose your hat, it falls slightly to the right so you can see it better. - You can only hit a slot machine twice.

Bug fixes

  • The ace of spades is corrected. - Bullets no longer pass through enemies. - You can finally unlock Ducky Duke. - You cannot kill a Pinkerton outside of a duel with him.

Source

Steam News / 9 July 2024

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