In this update9
Full notes
Full Bullet Town update
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What changed
- Gameplay
- Performance
- UI and audio
- Fixes
Bullet Town changes
New place: saloons
From the 3rd Boss onwards, all boss fights take place inside a saloon! It is filled with enemies that attack the player during the Boss battle. This makes the fights more interesting and intense.
New Boss Powers
The boss can now call new enemies for reinforcement in saloons. - He doesn't lose his hat all at once. It takes several shots to take it off him. - If there are too many enemies in the saloon, he can hide for a while to allow the player time to clean up.
Character Improvements
Some characters have been graphically redone to be more beautiful, more coherent and funnier.
Less violence for children
Children love the game. Many of them come to play at the festivals where I show the game. Also to limit the violence of the game a little, the blood has been replaced by a simple red star.
Optimization
A lot of work has been done on optimizing the game. It has fewer slowdowns and it runs efficiently on older machines, and on mobile! - In the 'Options' menu, a button allows you to remove some graphic elements in order to further simplify the operation of the graphics card.
UI
Graphics have been added for the transition phases, to make them prettier. - Special bullet powers are circled to make them more visible. - The aim cursor is more visible.
Fixed many bugs
Bullets that didn't go away, the controller that didn't work sometimes, enemies that weren't colored correctly, camera that was poorly placed... - All bugs mentioned in the discussion forum have been fixed.
New language: Spanish
Shortly
The game will be released on Android mobile!
Source
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