Full notes
Full Bullet Speed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Server
- Performance
Bullet Speed changes
Gameplay:
New maps: Temple (DM 2-4 players).
Weapon knockback property: Push the player in the opposite direction he shot.
Electrifier: 0 -> 0.3
Weapon damage:
Headshot: 2x -> 2.5x
Revolver: 100 -> 80
Weapon make decal property.
Bullets ignore collision against objects (Pickables).
If you had a starter weapon in hand when you were killed, you drop ammo instead of the weapon.
Disabled move when the menu is open.
Open the menu if the game is not focused while in game.
Graphics:
Scaled down the floor texture on all maps.
Slight fog on JMP maps.
Hitmarker animation.
New HUD elements: Altimeter, Distance measurement, Info box
Glitch effect on hurt and death.
New graphics options: SDFGI, SSIL, Vsync, Weapon FOV
Audio:
Hurt sound is more "machine like".
Change all music format to OGG so it loops correctly now.
Network:
Big network optimization.
Less bandwith usage.
More reliable data sending and receiving.
Better spray compression.
Refactored the way physic bullets worked.
Display the server IP in the netinfo box (bottom right in game), enabled by default (setting is in option/game).
ONLINE setting for the server creation is enabled by default.
Other:
Loading screen that compile shader and preload objects.
Game build size optimization (From 841Mo to 337Mo).
Game localization: English, French, Russian (more comming soon)
Fix:
Fixed a bug where some clients couldn't zoom with the sniper.
Fixed a self shooting issue with collisions.
Fixed other minor bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
