Full notes
Full Bullet Runner: The First Slaughter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
Bullet Runner: The First Slaughter changes
Intro
Hey everyone! Thanks again for all the amazing feedback you gave us while trying out Bullet Runner: The First Slaughter. We've tried to incorporate you're complaints, ideas and feedback into improving the game as a whole. Here are the most important new things in this latest update:
Additions
Volumetric fog
Super resolution
Brightness slider
Gameplay tips & tricks
Added power buff drinks, which can be picked up to get a short power-boost in a certain stat (speed/damage/finisher cooldown)
Changes
Machine gun now deals less damage, but has higher accuracy
Rocket launcher now deals less damage, but dazes enemies on direct hit, and staggers enemies on AOE hit
Plasma rifle now deals less damage, but slows enemies down way faster
Removed checkpoint portal visual
Changed saving system to an async solution (mitigates the massive lag spike we had on saving prior)
Smoothed out the difficulty curve throughout the levels
Made easy and normal difficulty modes a bit more accessible / easy
Enemies can now be knocked into pits
Redesigned a lot of arena environments to be more spacious and more fun with more movement options
When you die right after performing a kick, you'll get healed up instantly and can now continue the fight
Reduced health of Heavies
Increased speed of Heavies
Removed ability for player to chain pull heavy class enemies
Changed the way chain swinging works with mouse input according to user feedback
You can now break enemy shields by shooting at them (besides chain-pulling)
Removed some arenas to reduce action overload in levels
Added new rooms and spaces to existing levels
Added more 'ambient' enemies to existing levels (that aren't part of an arena, but just walk around)
Added new artwork and lighting changes to existing levels
Bug fixes
Forgot to keep track after so many .. figure out for yourself will ya!
As always, thanks for playing, and keep the feedback coming!
Take care everyone, Laura - Lead Designer
Source
Changelog.gg summarizes and formats this update. How we read updates.
