Full notes
Full Bullet Runner: The First Slaughter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
Bullet Runner: The First Slaughter changes
Intro
Hey everyone! As we're nearing the release of the full game, we wanted to update the prologue version to better reflect the full product. This update includes a bunch of improvements across the board, as well as implementing some new features based on user feedback.
Let us know what you think!
Additions
Added a new starter skill (Power Kick), which causes explosions to erupt when you kick an enemy
Added collectable toys that you can view in the level select menu
Added waypoint feature. Press down on the d-pad (or Q on the keyboard) to display a waypoint marker to help you if you ever get lost in a level
Added tilt-shift visual camera effect, which can be toggled from the graphics menu
Added Vsync
Cutscene SFX
Changes
Rebalanced difficulty
Reduced amount of extra life pickups throughout levels
Removed anti motion sickness mode, as it was not achieving the intended effect, and was causing multiple issues
Smoother transition from menu to load game / new game
Camera view + FOV adjusted to make the 2D / 3D blend mesh better
Fine tuned screen shake
Balanced audio levels
Improvements
Massively improved performance across the board, especially for low - mid spec systems
Enemy path finding
Source
Changelog.gg summarizes and formats this update. How we read updates.
