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Steam News3 May 20215y ago

Buildmark v2021.1g hotfix 1

A micro-update was added to 2021.1g version of the game: - Fixed bug when player can't jump while standing still. - Player movement improved - no more sudden halts when running on the stairs.

Full notes

Full Buildmark update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedA micro-update was added to 2021.1g version of the game: - Fixed bug when player can't jump while standing still. - Player movement improved - no more sudden halts when running on the stairs. - Reduced height of players physbox (now you won't stuck while moving under the trees in Build mode for example). - Auto-detection script (that searches for optimal graphics Tier on Bulidmark startup) was improved. - Graphics Tier 1 and Tier 2 works much faster because there non ray traced shadows are used, but this comes with a price because there will be no more semi-transparent shadows from glass on those Tiers. Hope this was good trade off. - Quality of ray traced shadows gradually increases from Tier 3 (1 sample per pixel) to Tier 8 (12 samples). So, less noise & more smoothness for shadows on higher Tiers but with a price of performance. Previously there was always 4 samples per pixel - not good enough for quality and not fast enough for low Tiers. - Removed black outline from inner part of the progress bar in Play mode.

Buildmark changes

changedA micro-update was added to 2021.1g version of the game: - Fixed bug when player can't jump while standing still. - Player movement improved - no more sudden halts when running on the stairs. - Reduced height of players physbox (now you won't stuck while moving under the trees in Build mode for example). - Auto-detection script (that searches for optimal graphics Tier on Bulidmark startup) was improved. - Graphics Tier 1 and Tier 2 works much faster because there non ray traced shadows are used, but this comes with a price because there will be no more semi-transparent shadows from glass on those Tiers. Hope this was good trade off. - Quality of ray traced shadows gradually increases from Tier 3 (1 sample per pixel) to Tier 8 (12 samples). So, less noise & more smoothness for shadows on higher Tiers but with a price of performance. Previously there was always 4 samples per pixel - not good enough for quality and not fast enough for low Tiers. - Removed black outline from inner part of the progress bar in Play mode.

A micro-update was added to 2021.1g version of the game: - Fixed bug when player can't jump while standing still. - Player movement improved - no more sudden halts when running on the stairs. - Reduced height of players physbox (now you won't stuck while moving under the trees in Build mode for example). - Auto-detection script (that searches for optimal graphics Tier on Bulidmark startup) was improved. - Graphics Tier 1 and Tier 2 works much faster because there non ray traced shadows are used, but this comes with a price because there will be no more semi-transparent shadows from glass on those Tiers. Hope this was good trade off. - Quality of ray traced shadows gradually increases from Tier 3 (1 sample per pixel) to Tier 8 (12 samples). So, less noise & more smoothness for shadows on higher Tiers but with a price of performance. Previously there was always 4 samples per pixel - not good enough for quality and not fast enough for low Tiers. - Removed black outline from inner part of the progress bar in Play mode.

Source

Steam News / 3 May 2021

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