Full notes
Full Buildmark update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Fixes
In the initial release of Buildmark its interface was 'geekish' - walls of text to read, tons of hotkeys to keep in memory and different interfaces for Play and Build modes - only handful of the tech enthusiasts survived through all this. That was fundamental problem and got highest priority to be rethought and reworked... So, two months later, here is the patch to fix those problems.
Substantial changes:
New Q.E.R.F.C.T. interface - simple and unified between Play and Build modes.
Gameplay improvements for Play mode - better 'item hunt', persistent inventory between levels.
Reduced Play mode complexity - now it's one feature at a time to deal with.
Added flashlight to make building process easier in places were global illumination can't reach. Flashlight is not available in 'Night challenge' from start but can be found there as a hidden pickable tool.
Some achievements were added for Play mode and benchmarking; nothing for Build mode *yet*.
New 3D text generation engine provided means for localization of Buildmark - just translate provided text file (supported ~582 languages, including simplified Chinise, Japanese, Korean and Thai) and put it in the same folder were Buildmark.exe is located. Also, now you can enter player name (that is above your avatar in game) in any supported language in any combination - "English only" restriction is no more.
Small improvements:
Added mini tutorial scene for build mode. With time it will be improved, for now I hope it will be enough for building enthusiasts ).
Added 'Tier 0' graphics quality - draft mode. It's using screenspace instead of ray tracing; only shadows are ray traced. Very noisy but useful for building something really heavy or for videocards without hardware ray tracing support.
Minor sound improvements (added "select/deselect object sound, replaced annoying "apply material" high pitch sound to new one and so on).
Teleporters now working on one hotkey 'V' instead of 'F1'/'F2'/'F4'/'F4'. Teleporters can be duplicated. So each time you press 'V' to teleport there will be teleportation to the next available teleporter.
In Play mode hold 'Shift" while dragging spawned object to temporarily enable 0.25m snapping. In Build mode there is an option to spawn object with snapping to 0.25m/1m world grid. Useful for placing architecture objects.
New tool for build mode - "reset position": roundup horizontal *world* coordinates of selected object to nearest 0.25m.
Crosshair is more informative about current tool, it's modifiers and selection status.
Added scrollbars for saved games in main menu.
Added scrollbars in Build mode for spawnable objects & material inventory.
In Build mode you can hold 'Spacebar' to fly higher and 'Ctrl + spacebar' to lower down.
Fixed Tier detection happens twice.
Fixed avatar physics bug allowing climbing on walls if you're close enough to it's surface.
In Build mode you can spawn teleporter(s) - you can find it in "System" category of spawnable objects calalogue.
Many more minor quality of life improvements.
//Changes: - Saves made with previous Buildmark version will work but some assets will be missing (system items - FAQ stands, teleporters and such).
Source
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