In this update1
Full notes
Full Building Relationships update
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Repeated intro
Hello fellow structures! It's the end of another month and time for another monthly update! July's been busy, but we're still on schedule towards release this year!
What changed
- Gameplay
- UI and audio
- Events
Building Relationships changes
Anyways, here's some updates:
The game got nominated for an award!
I was in Kyoto showing the game at BitSummit where the game was nominated for the "Innovative Outlaw Award"!
It was really cool to see people walk pass the game and do a double-take, realizing what the game is really about.
I released an updated demo!
(There's no new story content in the demo)
Here's the patch notes
Re-modeled flower field area
It was previously tanking the bit rate (now it isn't)
It was also so flickery, it was giving some people motion sickness (now it's less flickery)
Redesigned staring area
Now less likely for you to get stuck trying to climb back uphill
Added achievements
Adjusted first-person camera sensitivity
Turns out I am a freak with weird default mouse speeds
Cooking minigame improvements
Made target hitboxes more generous
Campfire isn't just aesthetic anymore
Movement is now more realistic
When you jump during a dash, you now jump higher!
Added equipment menu
More equipment options in the full game!
Minor UI fixes (I don't remember what I fixed)
Upcoming Events
The core team behind the game consists of two people: me and a composer and we can't for you all to experience all the heart we've put into this game :)
We're also a part of Short Games Showcase! Check out a bunch of upcoming games and discounts of other concise titles!
And finally, we're in the Wholesome Games steam celebration. There's a LOT of games in there, some upcoming some released, some with demos -- keep an eye out!
Finally, a sneak peak
I've been working on this little area, look at this new building I just added!
I wonder what this area could be for?
That's all I've got!
Also pls join our discord so you get access to cool emotes like this one:
Source
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