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Steam News15 April 20262mo ago

Balance, Bugs, and workshop

Balance changes: Hard + Impossible Upgrade Locking Both hard and Impossible can now lock 1 more upgrade. Hard can now lock 3 upgrades from being picked, the computer will select 1.

In this update7

Full notes

Full Buggos 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions4 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedHard + Impossible Upgrade LockingBoth hard and Impossible can now lock 1 more upgrade.
addedHard + Impossible Upgrade LockingHard can now lock 3 upgrades from being picked, the computer will select 1.
addedHard + Impossible Upgrade LockingImpossible can now lock 2 upgrades from being picked, the computer will select 2.
changedImpossible difficulty upgradesReduced spawn rate upgrade from 4 -> 2.
changedHumanRobotics lab spawn amount decreased from 5 -> 4.
changedHumanRobotics lab spawn rate increased from 14 -> 18.
spawn rate upgrade42spawn rate upgrade decreased, nerfRobotics lab spawn amount54Robotics lab spawn amount decreased, nerfRobotics lab spawn rate1418Robotics lab spawn rate increased, buff

Buggos 2 changes

addedBoth hard and Impossible can now lock 1 more upgrade.
addedHard can now lock 3 upgrades from being picked, the computer will select 1.
addedImpossible can now lock 2 upgrades from being picked, the computer will select 2.
changedReduced spawn rate upgrade from 4 -> 2.
changedRobotics lab spawn amount decreased from 5 -> 4.

Balance changes:

Hard + Impossible Upgrade Locking

Both hard and Impossible can now lock 1 more upgrade.

  • Hard can now lock 3 upgrades from being picked, the computer will select 1.

  • Impossible can now lock 2 upgrades from being picked, the computer will select 2.

Impossible difficulty upgrades

  • Reduced spawn rate upgrade from 4 -> 2.

Human

  • Robotics lab spawn amount decreased from 5 -> 4.

  • Robotics lab spawn rate increased from 14 -> 18.

General

  • Updated the evolution text for negative armor to be more understandable.

Engine

  • More garbage collection and memory checking.

  • Found more places where we needed to convert from raycasting to spatial grid.

  • Fixed a small null ref bug on targeting from buildings.

Level editor

  • Fixed another upload issue.

Source

Steam News / 15 April 2026

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