Full notes
Full Bug Heroes: Tower Defense update
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What changed
- Store
- Gameplay
- Events
- UI and audio
- Balance
- Fixes
Bug Heroes: Tower Defense changes
Added specials to the store, including player-choice Power Pack and a variety pack of boosts
Increased gold earned when playing Airship multiple times in a day
In-door environments now use a toy road for paths
Towers can now be toggled to stop attacking
Players can now archive Upgrades
keep them around, but don’t show them in battle.
Coming soon
increase the star level of your existing Upgrades!
Hero and Tower max levels have increased so all stats can be properly maxed out
Hero and tower experience now roll over past promotion levels
If a hero or tower is already at max level and a reward is given for that hero/tower XP, it will be changed to gems
Added a ‘back’ button for VIP/PC merchant, so you can go back to a previously generated upgrade (no more accidentally skipping an upgrade you’re looking for)
Junk Mills drop junk a bit closer to themselves
Beetle’ Shockwave ability now deals Breaker damage
Bosses no longer teleport super close to food stash
Non-robot boss abilities are now visible on their boss window
Enemy Food Stash firecracker turrets do not target the food stash unless all heroes are dead
Players can no longer get a sidequest to build X towers if there is a level condition limiting building towers
Pack Ant now makes decisions quicker when constantly picking up junk
Fixed a bug where the mouse wouldn’t work on MacOS version
Fixed the airship showing/giving the wrong amounts of gold when playing multiple times in a day
Fixed a bug where the camera could go through walls
Fixed a bug with hero ultimates being charged instantly
Fixed a bug with Slug’s Barrage Upgrade not doing anything
Fixed a bug where an enemy Food Stash from a quest wouldn’t spawn on a disabled airship location
Added account transfer in the options menu (iOS and Android only)
Various game polish and UX improvements
Optimizations
Source
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