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Steam News5 January 20266mo ago

Quality of Life Update

Today, we released a new update for Bubbaruka, focusing on making things run smoother and balancing some of the more difficult portions, particularly the final boss.

Full notes

Full Bubbaruka! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions5 changes0 removals
  • Gameplay
  • Fixes
  • Balance
addedToday, we released a new update for Bubbaruka, focusing on making things run smoother and balancing some of the more difficult portions, particularly the final boss. A list of changes is below:
fixedFixed a bug causing Arti's eyes to get too close to the light during his final chase on the first floor.
changedMade the instructions at the beginning of the final boss more clear (Now informing players that they can attack the limbs for extra damage.
changedHearts spawn slightly faster in the final boss.
changedThe player attacks are quicker, and the period of time where you are considered attacking is increased.
changedIncreased duration of the delay before the blast attack.

Bubbaruka! changes

addedToday, we released a new update for Bubbaruka, focusing on making things run smoother and balancing some of the more difficult portions, particularly the final boss. A list of changes is below:
fixedFixed a bug causing Arti's eyes to get too close to the light during his final chase on the first floor.
changedMade the instructions at the beginning of the final boss more clear (Now informing players that they can attack the limbs for extra damage.
changedHearts spawn slightly faster in the final boss.
changedThe player attacks are quicker, and the period of time where you are considered attacking is increased.

Today, we released a new update for Bubbaruka, focusing on making things run smoother and balancing some of the more difficult portions, particularly the final boss. A list of changes is below:

  • Fixed a bug causing Arti's eyes to get too close to the light during his final chase on the first floor.

  • Implemented a red warning that appears on whichever side the attack is coming from.

  • Final boss screams less.

  • Made the instructions at the beginning of the final boss more clear (Now informing players that they can attack the limbs for extra damage.

  • Hearts spawn slightly faster in the final boss.

  • Limb strikes do not overlap anymore.

  • The player attacks are quicker, and the period of time where you are considered attacking is increased.

  • Increased duration of the delay before the blast attack.

  • The ring attack now has an animation that makes it easier to tell when the attack is being used.

  • Improved graphics of Arti's attack, he now has a body instead of just disembodied eyes.

  • Added instructions when first facing Arti's attack, informing the player that they need to scare him off rather than keep away.

  • General balancing changes.

Source

Steam News / 5 January 2026

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