Full notes
Full Brutal TD update
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What changed
- Maps
- Events
- UI and audio
- Gameplay
- Fixes
- Store
Brutal TD changes
0.43
Redid the sprites for each stage of the first planet boss. The “Earth-like” planet.
Redid the sprites for the armored planet.
Added ring particles to the level 9 boss and the challenge mode 9 boss.
Added the missing room restart button on challenge level 16.
Added the ammo level, fire type, and buddy type to the game's info display.
Made the info display text slightly smaller.
Level 5 explosion particles were replaced, and the hot fixes for the previous particles decided not to work with the newest version of the game engine. Replaced the particles for challenge 5 as well.
Added the missing boss particles to the challenge mode 5 boss.
Eye candy Mode text changed to enhanced glow. The lag for Eye candy Mode has been reduced to where the lag warning is no longer needed.
Added optional bloom effect settings, bloom is enabled by default now. (this effect is cool)
Redid the sprites for the destructor.
Added texture cache purge whenever the player gets a game over to reduce lag and memory use.
Adjusted the start screen backgrounds to look nicer.
Adjusted the layout of the start screen buttons and options to look nicer.
Adjusted the title font to be bigger.
Added background particles to levels 20, 21, 24, and 27. Particles shift color with the color of the enemy type as well for levels 20 and 27. Backgrounds added for challenge stages 20, 21, 24, and 27.
Increased spawn time in between the red dia spawners on level 20. This makes it a bit easier. I was informed multiple users were saying it was too hard, even for how brutal the game is.
Level 40 added.
Credits added.
Added an unlockable third star for completion of the final main campaign solar system.
Achievement added for beating the final boss.
Challenge level 39 was added.
Fixed the nodes upgrade button not appearing correctly on level 38 going forwards.
Uber Yellow C text in the level editor changed to Sunny text since the uber yellow blip was made into a sun in the recent update.
Undying Eye, Phantom Dia, and the Skeletal ship have been added to available boss spawn types in the level editor.
Added music tracks for levels 39, 40, and 40 B side to the level editor as music options.
Fixed issues with certain objects not spawning correctly in the level editor rooms.
Added the following enemies to the level editor selection for waves 1-6: yellow filler, white filler, teal filler, slayer blip 1, slayer blip 2, slayer blip 3, slayer blip 4, red wiggler fill, pink fizzler, light blue chroma, lav collapser, green chroma, filler tri yellow, filler tri red, filler tri pink, filler tri green, filler tri blue, filler tri orange, crazy eye, ghost blip, ghost blip ex, orange tri, orange circle blip, money guzzler, green mini ship, and yellow enemy block ex.
Blurster enemy added. Blurster makes the screen blur if it touches you, similar to the other hindrance enemies (instead of just the damaged ones).
Blurster added to levels: 1,2,3,4 and challenge levels 1,2,3,4.
Blurster 2 enemy added.
Blurster 2 was added to level 10 and challenge mode level 10.
Fixed an issue with the red exploder triggering the achievement for beating the first-stage boss.
Added the enemy intel room #1
Added other unlockables categories to the shop
Enemy intel room #1 added to the other unlockables category
Reduced orange tri base speed by 0.2 so it is a bit easier to deal with on level 5
Added a new type of grid ripple bg effect to level 4 to make it stand out from the other early levels. The effect has also been added to challenge level 4.
Updated level 6’s background to a new more fitting one, similar to level 4’s. The effect also added to challenge mode level 6.
Nerfed the final phase of level 6’s sun boss by 500 hp, it now has 6000HP instead of 6500HP
Added more backgrounds for the start screen.
Added more text options for the text enemies on level 11.
Power drops added that looks like a P+ box. Every power drop gives +1 power and will vanish after a short amount of time
There can now be multiple ammo drops from enemies on screen at once.
Ammo drops now vanish after some time.
Tutorial text updated.
Added new background effects to level 11. Effects were also added to challenge mode level 11.
Added white outlines to the text enemies on level 11.
Added background particles to level 13.
Removed the ability for users to access to debug/test room and other hidden debug rooms.
Source
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