Full notes
Full Brutal Orchestra update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Store
Brutal Orchestra changes
Another small update with some minor fixes:
Fixes
Added more checks on the Extra Options so it does not break for some players.
Removed a sound during the interlude dialogue where Nowak was not saying anything.
Fixed the fonts for the character unlock information that show on the character selection.
Intent icons now appear over top of Character Field Effects.
Enemy Shield Field Effect will be properly shown in front of enemies.
Features
Enemy Bonus attack Passives have now proper pigment costs just in case Mods add them into characters.
Status Effects now showcase numbers upon decreasing in value.
Formless now won’t reroll if the Enemy has Forgetful and no more abilities are available.
Mods
Made some variables modifiable so Mods have access to them. (Bimini’s cost, Fogs’ cost, Bronzo’s cost, Bronzo fight chance and base chance)
Enabled some textures Read/Write for Mods to have access to them. (Shop Items, Treasure Items, Passive Icons, Attack Icons, Status and Field Effect icons)
Prepared the Healing function to return any required information that modders might need.
Added 5 extra custom functions to Status and Field Effects so modders can get crazier.
Added Default Enemy Ability Sprite into the Enemy Database for easier access. Made the API also automatically set up that Sprite for Enemy Abilities.
Added OnHealthColorChange Trigger.
Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
