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Full BRUTAL JOHN 2 update
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What changed
- Gameplay
- Events
- Performance
- Maps
- Fixes
- UI and audio
BRUTAL JOHN 2 changes
📢 Content Update #4 "Story Finale" - OUT NOW!
📢 NEW LEVELS RELEASED!
Two brand-new story chapters expanding the main single player campaign.
Level 17: Total Payback
Inside NFT Labs, croco scientists twist life itself - breeding unstable NFT clones.
Brutal John locks and loads. Brutal Dog bares his teeth.
This isn’t infiltration. This is extermination.
Shatter the labs. Burn the clone factory to the ground. End the experiments. End the madness.
And at the center of it all - Luzilian. Face him in a relentless boss fight where every shot counts and every second burns. No more running. No more waiting. The time has come.
Level 18: One Last Ride
Brutal John and Brutal Dog board their boat for the final voyage. No backup. No mercy. No turning back.
Through crashing waves and falling fire, Luzilian awaits - stronger, deadlier, and ready to end it all.
Engines roar. Guns blaze. Steel meets fury.
This is the last ride. This is the final battle. Time to save the world.
âť“ OK. BUT HOW TO ACCESS NEW LEVELS?
The new levels can now be accessed directly from the Chapters menu in the Main Menu. Levels are listed as Level 17 and Level 18 for easy selection.
🏷️ And by the way - BRUTAL JOHN 2 is on discount right now!
With Content Update #4 out, adding new levels, fixes, and improvements, it’s the perfect time to jump in!
📢 What's coming next:
Content Update #5 "The Vault": Coming in April/May 2026, Roadmap Updated.
Many of you asked for more levels and more content - and we’ve been listening. This update is our response to the community’s requests, and we’re excited to finally bring it to you soon.
Content Update #5 "The Vault"will open the archives and bring you fully playable deleted levels that didn’t make it into the final storyline - restored and ready to experience.
“The Vault” will also feature exclusive behind-the-scenes content from the game’s long development journey: early concepts, deleted scenes, prototype ideas, and raw gameplay footage from six years ago (yes, game truly went through Development Hell).
It’s a deep dive into what could have been, and how the game became what it is today.
We hope this update will be a great experience for both longtime fans and new players alike.
And the 1.0 release set for Q2 2026 - is mostly a marketing step, giving us the space to build the visibility for the game and do final small touches to the game.
Developing BRUTAL JOHN 2 with our 3-person team is a huge challenge, but we’re giving it everything we have. Thank you for your continued support! 💪
❤️ Support the Game
If you’re enjoying the game - please drop us a positive review on Steam, bro!
It helps us a LOT - boosts the game in the Steam algorithm and gets it in front of way more players.
Not gonna lie, we’re really struggling right now, and those reviews make a huge difference for us. If you forgot to leave one before, now’s the perfect time to show some love ❤️
Every single review helps us stay afloat, reach new players, and keep pushing out more updates for you guys.
Thank you for playing and being part of our community. More updates are on the way! đźš§
🛠️ General Updates:
Added Level 17: Total Payback.
Added Level 18: One Last Ride.
Added 2 new Achievements.
Added a Dithering setting.
Added a Chromatic Aberration setting.
Added a Cheatcode for Infinite Ammo.
Increased maximum FPS in settings to 300.
General subtitle fixes.
Pistol reload speed increased by 33%.
Reduced bloom intensity on pickup items.
Enabled mip-maps on textures that flickered heavily.
Fixed decals remaining on jump pads.
Improved the flying platform texture.
Updated Dopefish graffiti and screensaver.
Added a desk fan sound and replaced the propeller texture.
🛠️ Level-Specific Fixes:
[Level 2]
Added "USE SPRINT" to the RUN hint while escaping from Luzilian.
Reduced excessive bloom on many objects.
Improved texture transition on the house left of the liquor store.
[Level 3]
Added quest markers after pressing the button.
Croco-turret boss – reduced HP by 40% (on easy difficulty).
Added physical material to wooden floor (dance floor and locker room areas).
Reduced excessive bloom on many objects.
Cash register no longer casts a baked shadow (security room).
[Level 4]
Fixed shadow bake bug in the bar (left side) by adding a light blocker in the floor
Removed overexposure in the final train car (orange lights before the cabin)
Reduced bloom near the strip club entrance on the return path
[Level 5]
Reduced excessive bloom on many objects.
Removed visible texture seam on rooftop (where the crashed ship is and you jump down)
[Level 6]
Reduced excessive bloom on many objects.
Minor physics-related level optimization.
Decorative cars in tunnel (downward slope) no longer float.
Added echo in tunnels.
Near second controllable car (top area) – one screen no longer clips into the house.
Fixed stretched road markings (after tunnel slope).
[Secret Level]
Added subtitle for Bibix’s line.
Fixed physical material of Bibix’s glass.
[Level 7]
Aligned TV screen image.
Boss has 20% less health on medium difficulty.
Reduced helicopter light intensity.
[Level 8]
Disabled radio checkbox so the radio dialogue window doesn’t overlap the boss health bar.
Fixed filtering issue on trucks (red line above wheels).
Fixed lightmap issue on houses in starting cutscene.
Reduced excessive bloom on many objects.
[Level 10]
Changed shine on beer being drunk in the bar.
Removed purple light bake in kitchen (burned house).
Fixed issue after jumping into first cave where cowboys walked into wall and tried shooting the player.
Fixed tunnel lighting.
[Level 11]
Fixed all Bibix fist-related animations.
Reduced brightness of ring lights in Bibix arena so John doesn’t glow.
Removed texture distortion on audience members sitting too far from the arena.
[Level 12]
Reduced excessive bloom on many objects.
Fixed lightmap and occlusion issue in final cutscene.
ROADMAP UPDATED:
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