What changed
0 fixes2 additions4 changes0 removals
- Maps
- Balance
- Gameplay
- Server
- Compatibility
changedAt what state the game will reach Early Access? You will have a demo campaign of about 6 to 8 levels and 2 boss fights, and at least one Horde Mode map (where you must defend an arena from waves of enemies).
addedIs this basically Brutal Doom Standalone? No. This is a whole new game. No code or maps have been recycled from Brutal Doom, everything is rewritten from scratch. The game will also feature several different gameplay mechanics (like dashing, portable medikits, alternate ammo types, health and armor upgrades, etc.). It's a really different experience.
changedWhat's the game's tone? Action-horror, kinda inspired by Quake 1 and Doom 64. Fast gameplay, powerful guns. The game will feature a retro-futurism cyberpunk aesthetic (see 80s and 90s sci-fi movies, such as Aliens, Starship Troopers, Event Horizon, Blade Runner etc. and you will get an idea) Highly customizable experience, you will be able to independently tweak how much damage enemies does or how abundant ammo pickups are. You can either set enemy count to high and reduce enemy damage to a minimum and ammo to a max to play it in a very arcade-ish fashion, or set it to have fewer enemies, or crank up the settings to create a more realistic and horror-like experience.
addedWill it have post-game unlocks and new game+? This is a planned feature. Like, beating the game at a certain difficulty, or under a certain time, or with some conditions, unlock stuff like secret magic weapons, special modes, etc.
changedWill it feature multiplayer? In a limited form. The primary purpose of this game is to provide a singleplayer experience. But extended multiplayer can be offered as a form of an addon. The engine itself can only support limited peer-to-peer multiplayer up to 8 players which really only works well on LAN games. To have access to full, smooth, "join at any time" 64 people multiplayer servers, you will need to install Zandronum (which is free, but it's an engine with proprietary code and can't be shipped with the game, so you need to manually download and install it). But the campaign is entirely designed taking cooperative multiplayer in mind. You should be able to finish it with several players without sequences being broken. On post-launch, if there is demand, I can start working on more multiplayer modes, PvP level packs, etc.
changedWill it come Linux and Mac? Eventually, yes.
Brutal Fate changes
changedAt what state the game will reach Early Access? You will have a demo campaign of about 6 to 8 levels and 2 boss fights, and at least one Horde Mode map (where you must defend an arena from waves of enemies).
addedIs this basically Brutal Doom Standalone? No. This is a whole new game. No code or maps have been recycled from Brutal Doom, everything is rewritten from scratch. The game will also feature several different gameplay mechanics (like dashing, portable medikits, alternate ammo types, health and armor upgrades, etc.). It's a really different experience.
changedWhat's the game's tone? Action-horror, kinda inspired by Quake 1 and Doom 64. Fast gameplay, powerful guns. The game will feature a retro-futurism cyberpunk aesthetic (see 80s and 90s sci-fi movies, such as Aliens, Starship Troopers, Event Horizon, Blade Runner etc. and you will get an idea) Highly customizable experience, you will be able to independently tweak how much damage enemies does or how abundant ammo pickups are. You can either set enemy count to high and reduce enemy damage to a minimum and ammo to a max to play it in a very arcade-ish fashion, or set it to have fewer enemies, or crank up the settings to create a more realistic and horror-like experience.
addedWill it have post-game unlocks and new game+? This is a planned feature. Like, beating the game at a certain difficulty, or under a certain time, or with some conditions, unlock stuff like secret magic weapons, special modes, etc.
changedWill it feature multiplayer? In a limited form. The primary purpose of this game is to provide a singleplayer experience. But extended multiplayer can be offered as a form of an addon. The engine itself can only support limited peer-to-peer multiplayer up to 8 players which really only works well on LAN games. To have access to full, smooth, "join at any time" 64 people multiplayer servers, you will need to install Zandronum (which is free, but it's an engine with proprietary code and can't be shipped with the game, so you need to manually download and install it). But the campaign is entirely designed taking cooperative multiplayer in mind. You should be able to finish it with several players without sequences being broken. On post-launch, if there is demand, I can start working on more multiplayer modes, PvP level packs, etc.
I know people have many questions about this project. I gathered the most asked ones and put them together here.
At what state the game will reach Early Access? You will have a demo campaign of about 6 to 8 levels and 2 boss fights, and at least one Horde Mode map (where you must defend an arena from waves of enemies).
Will it feature a free demo? Yes, 2 levels.
Is this basically Brutal Doom Standalone? No. This is a whole new game. No code or maps have been recycled from Brutal Doom, everything is rewritten from scratch. The game will also feature several different gameplay mechanics (like dashing, portable medikits, alternate ammo types, health and armor upgrades, etc.). It's a really different experience.
What's the game's tone? Action-horror, kinda inspired by Quake 1 and Doom 64. Fast gameplay, powerful guns. The game will feature a retro-futurism cyberpunk aesthetic (see 80s and 90s sci-fi movies, such as Aliens, Starship Troopers, Event Horizon, Blade Runner etc. and you will get an idea) Highly customizable experience, you will be able to independently tweak how much damage enemies does or how abundant ammo pickups are. You can either set enemy count to high and reduce enemy damage to a minimum and ammo to a max to play it in a very arcade-ish fashion, or set it to have fewer enemies, or crank up the settings to create a more realistic and horror-like experience.
What the soundtrack is going to be? Soundtrack is planned to be pretty varied just like the original Doom games. The main themes will be a mix of Darksynth and Metal (like, real metal, no djent). Also including sections with ambient drone music, and orchestral-like music. Often songs will change during the the game when there is a huge fight or a boss battle. Will the campaign have branching paths and alternative endings? Yes. At least 3 dramatically different endings based on the decisions you take during the playthrough,
Will it have post-game unlocks and new game+? This is a planned feature. Like, beating the game at a certain difficulty, or under a certain time, or with some conditions, unlock stuff like secret magic weapons, special modes, etc.
Will it feature multiplayer? In a limited form. The primary purpose of this game is to provide a singleplayer experience. But extended multiplayer can be offered as a form of an addon. The engine itself can only support limited peer-to-peer multiplayer up to 8 players which really only works well on LAN games. To have access to full, smooth, "join at any time" 64 people multiplayer servers, you will need to install Zandronum (which is free, but it's an engine with proprietary code and can't be shipped with the game, so you need to manually download and install it). But the campaign is entirely designed taking cooperative multiplayer in mind. You should be able to finish it with several players without sequences being broken. On post-launch, if there is demand, I can start working on more multiplayer modes, PvP level packs, etc.
Will it come to other stores? (GOG, Epic) Eventually, yes.
Will it come Linux and Mac? Eventually, yes.
Will it come to Android? Maybe. Not sure. But you probably can just make a copy of the game and put it on your phone to run under GZDoom's Android port, but you imagine it would be -extremely- difficulty to play this game with touchscreen controls. Will it support VR? I don't have a VR headset to test it, but the