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Full Brutal Fate update
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Repeated intro
Hello everyone, sorry for the recent lack of news.
What changed
- Gameplay
Brutal Fate changes
The game had it's development completely halted through the first half of 2022 as I was bombarded with a series of personal and financial problems. But I'm here to dismiss any rumors that the game might have been canned or may never be released.
On this small update I want to show some things I have been talking about on Twitter.
The sprite work has been progressing greatly since the game's trailer at Realms Deep 2021. These are still not finished, but they showcase how my skills are developing.
I also finished the game's vegetation system. The game will feature trees and plants that can react to the wind, explosions, can be set on fire, and have fire propagation mechanics.
I understand the frustration of some people, and I apologize for that. Most games are developed for a couple of years before being announced, Brutal Fate was developed for only a couple of months before being announced, and that was a mistake. I do not have any date, or even a year I can tell you when I think I will release this game now, I can only guarantee you that I will not publicly release a faulty and unfinished product, no matter how long it takes. When you play the demo mission, I want you to be mesmerized by it. A bad first impression can ruin the game.
Every day I'm learning something new either with game design, 3D modeling, art, and it all translates into the long run to make an awesome game. I have gone back to develop Brutal Doom's version 22 to get back into a work routine, and I am already learning many new things that will be used in the game, like optimizing special effects like explosions and gore in a dynamic style that changes depending of how much action there is in the level, so the game can have epic set pieces.
Be patient, Marines.
Source
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