In this update11
Full notes
Full Brotato update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Store
- Performance
- Events
- Balance
- Maps
All Pain No Gain is here! And let me tell you, it's not for the faint of heart.
Before going into what's new about the update, a quick reminder if you missed it, we announced a new DLC for Brotato coming later this year! You can already add the DLC to your wishlist here:
Now back to the serious stuff!
Here's a TLDR of the content, for full details keep reading:
A new difficulty level, Nightmare
New enemies exclusive to Nightmare
1 new character, the Wounded
1 new weapon, the Rail Gun
Balancing and small improvements
2 New achievements
And if you're more of a visual learner, we made a devlog for this update, with all the content narrated to you.
Before getting into the content, an important warning about MODS:
The game has been updated. Before playing, please make sure to unsubscribe from all out-dated mods.
Incompatible mods can cause your game to crash and your save data may become corrupted.
We recommend using only mods that clearly state their compatibility with this version of the game.
If you have any questions about that, do not hesitate to ask.
So, All Pain No Gain is live and its here to heat things up. We've seen that Danger 5, the highest difficulty of the game, was often regarded as the default way to play Brotato. So we thought the game was ready to receive a difficulty that offers a MUCH tougher challenge, and we humbly obliged...
Let's get into it!
Nightmare difficulty
If the name of the new mode wasn't enough of a clue, let me tell you that this is something far above Danger 5. Be prepared to lose over and over - All Pain, No Gain is the update name for a good reason.
Nightmare turns the numbers up. Enemies do more damage, have more health and are even faster than Danger 5. You'll also see some new enemies and new timeline events. To know more about those, keep reading!
To make sure you have what it takes to face this challenge, Nightmare difficulty is unlocked after 10 wins in Danger 5 on different characters (or on different maps if you own Abyssal Terrors DLC). If you already have the 10 wins, you don't have to do more, Nightmare will opens its harsh embrace to you!
But what makes Nightmare so dangerous? Well, there's a couple of new things you'll need to watch out for.
Environmental projectiles
In Nightmare Difficulty, you'll sometimes have a special event, like Hordes and Elites. This is the environmental projectiles, where bullets are flying over the map for the duration of the wave. The arrow shape of the bullets should give you an idea of the path they're taking but stay on your toes and study the patterns!
And for more customization, if the environmental projectiles are too much for you or if you want more of them, we added an option to turn them off completely or have them on every wave. Your choice! Steam post imageFind it in the Accessibility options.
The Fog
Another event that will spice things up is the Fog. This will put some part of the map in the dark during a wave. Light will persist around you but the rest is in the dark, although your structures and pets will also light up. Oh and fire will definitely be useful here…
New enemies
Tougher difficulty also means tougher enemies! We are introducing a batch of buffed up enemies based on existing foes. They are meaner, badder and more dangerous. But they will also feel like novelty before slashing you into bits.
New enemies in Nightmare - Crash Zone
Horned Spitter
Corrupted buffer
Horned fly
Bloated spawner
Dire junkie
Infected slasher egg
Mad slasher
New enemies in Nightmare - Abyss
Bloated pufferfish
Brainy squid
Cool walrus
Firemane anemone
Infected blobfish
Scaled stargazer
Spiky lung
Mad dragonfish
Scaled goblin shark
Scaled diplocaulus
New character, the Wounded
Beating Nightmare will prove you're one of the best (or most stubborn). And to show the world you're the best of the best, you'll unlock a new character after one win in Nightmare, the Wounded.
This potato is the ultimate glass canon. You get a head start with more Harvesting and more Speed but die in 1 hit! Since we're nice people, you also start with a Tardigrade so you get 1 chance to make it further. And to focus entirely on making damage, this potato removes the items focused on defense from the shop and the crates.
New weapon, the Rail Gun
You unlock the Rail Gun by winning a run with Wounded (in any difficulty). Just like you want to avoid getting hit with Wounded, you'll want to avoid getting hit when equipped with the Rail Gun. Because this weapons is getting stronger and stronger during a wave if you avoid damage.
Balancing and small improvements
Balancing
This update is centered around bringing more challenge to the game. But we wanted to take this occasion to make some balancing, mainly buffs, on old weapons that deserved some love. All changes can be found in the patchnote at the end of this post.
Small improvements
You can now see how you died! So that next time, you can get revenge on the alien that ended your perfect run!
For owners of the Abyssal Terrors DLC, you now have the option of selecting a "Random" starting map. This way, you don't have to make a choice between Crash Zone and Abyss, destiny will make the choice for you.
New Achievement
A new character has to come with a new achievement!
Win a run on any map with the Wounded and you'll get a new achievement.
Same for Nightmare difficulty, you'll need this achievement to prove you're a real tough Brotato!
Tell us what you think!
That's it for All Pain No Gain! We know the content is all about bringing new challenge to the more seasoned players. For those of you who are fine with the current difficulty, we hope our work on the future DLC will bring the variety you're looking for.
In the meantime, tell us your thoughts on the update! Because there's always some changes that can be made based on your feedback!
Cheers, Dalloks and the EE team.
PATCHNOTE 1.1.15 All Pain No Gain
New difficulty - Nightmare
New events during this difficulty
Environmental projectiles events: bullets going through the level with increasing speed and quantity
- Obscuring Fogvisibility is reduced during specific waves
waves concerned → (5, or 6 or 7) (10 or 11 or 12) (16 or 17 or 18)
New bestiary during Nightmare
Unlocked by beating the game on Danger 5 at least 10 times in different zone or with different character
Beating the Nightmare difficulty with a character grants a frame in the character selection menu
New character - Wounded
Dies in one hit, starts with a Tardigrade and the stats of the Well-Rounded
As a bonus, Regen and Heatlh related items are banned from shop and crates
Unlocked by beating Nightmare difficulty with any character on any zone
New weapon - Rail Gun
The Rail Gun's damage increases every 5 seconds as long as the player hasn't been hit; it resets at each wave
Unlocked by beating the game on any difficulty with Wounded
Quality of life
Character selection now has a random zone option (if multiple zone are available), the zone is picked in the next screen
Display who killed the character on death
Added a panel in the Difficulty selection menu to inform players on how to unlock new difficulties
Added an option in Accessibility Settings to disable, enable, or amplify Projectile Fire in Nightmare difficulty
Added options when the game is losing focus
Upgrade icons are now affected by the accessibility color setting (positive color)
Starting Weapon
Added RailGun as a starting weapon for : Hunter, Ranger, Baby, Buccaneer, Apprentice, Jack, Renegade, Multitasker, Soldier, Builder, Vagabond, Lute and Ghost
List of new enemies from Crash Zone
Horned Fly
Corrupted Buffer
Dire Junkie
Mad Slasher
Mad Slasher Egg
Horned Spitter
List of new enemies from Abyss
Firemane Anemone
Infected Blobfish
Scaled Diplocaulus
Mad Dragonfish
Scaled Goblin Shark
Spiky Lung
Bloated Pufferfish
Scaled Stargazer
Brainy Squid
Cool Walrus
Additional changes
Added new buffed mobs to endless Nightmare mode in both zones
Added an indicator in the run title when Projectile Fire has been disabled or amplified via accessibility settings
With the new Fog event, we added fog visibility when equipping the following items:
Campfire: 50%
Lantern: 75%
Candle: 25%
Greek Fire: 75%
Lighthouse: 100%
Explosions now briefly illuminate the fog of war
Banned item Doc Moth for Druid and Golem
Fixed the sorting in codex and shop, re-ordering of the mobs in the codex if sorted by entity's type
Fixed Fin being badly referenced in the banned item list for Chunky
Added Knife to Hunter as a starting weapon
Added Elemental Damage as a tag to the Book item
Random zone now selects the minimum achievement on the character difficulties unlocked across all zones, to be able to see what's missing
Added Spiky Shield, Chopper, Hatchet, Quarterstaff and Rail Gun as starting weapons for Well-Rounded
Added full localization for this update All Pain No Gain
Fixed highlight on button for Codex and Options
Weapon Balancing
Since no balancing was made on weapons for a while, some of them felt like they were left behind and not viable anymore, especially in early waves and particularly in nightmare difficulty. So, we made some changes (buffs) to a selection. Here is the list:
Anchor (DLC)
Reduce price
51/95/190 to 48/90/175.
Increase Curse scaling
65%/90%/125% to 75%/100%/125%
Brick (DLC) Materials dropped increased: 10/30/60/120 -> 10/30/75/200
- Cacti Club Increase Ranged Damage scaling50%/60%/70%/80% to 60%/70%/80%/100%. Base Damage Increased: 10/20/30/50 to 15/20/35/60. Spines damage : 1/1/1/1 buffed into 1/2/3/4
Excalibur Negative armor reduced: -3 -> -2
- Flaming Brass Knuckles Base damage increased16/32/64 -> 20/40/80 Burn damage increased: 8x5/12x6/15x7 -> 10x5/15x6/18x7
- Ghost Flint Damage increased6/9/12/18 to 6/9/12/20 (gives more back to tier 4, and makes it exactly half the damage of ghost axe, for symmetry) Range Increased : 150/160/170/180 to 170/180/190/200
Hammer Now has 10%/15%/20% knockback piercing (See harpoon’s ability) Base damage increased: 35/70/110 -> 40/75/120 Cost decreased: 51/95/190 -> 46/86/151
Hand Harvesting Increased: 3/6/9/18 -> 3/6/12/25
- Hatchet Reduce price15/31/61/122 to 10/22/45/91. Base Damage increased: 5/10/20/40 to 7/11/22/45 Attack Speed Scaling changed increased: 15%/15%/15%/15% to 20%/20%/20%/20% Base attack speed increased: 9/7/5/3 -> 9/8/7/6 (nerf)
Mace (DLC) Tier 2 : crit chance 3 → 4 % Tier 3 : crit chance 3 → 8 % Tier 4 : crit chance 3 → 12 %
- Knife Base Damage increased6/9/12/20 -> 9/13/18/25 Price Decreased: 15/31/61/122 to 10/22/45/91
- Plank Triple Scaling increased50%/60%/70%/80% to 60%/70%/80%/90% Base damage increased: 10/15/20/25 to 10/15/20/30 Explosion chance increased: 25%/30%/35%/40% to 25%/30%/40%/50%
- Powerfist Base damage increased40/60 to 40/80 Explosion Size increased: 0.75/1 -> 1/1.25
Quarterstaff Price reduced: 17/34/66/130 to 15/31/61/122
- Screwdriver Range increased125 -> 135 Crit Multiplier increased: x2 -> x2/x2.15/x2.3/x2.5 (matches scissors) Engineering Scaling Increased: 50%/50%/50%/50% -> 50%/60%/70%/80%
- Spiky Shield Armor scaling decreased100%/125%/150%/200% -> 80%/100%/130%/170% reversed in hotfix 1.1.15.1
Sword Base Damage increased: 25/40/60 -> 30/45/65
Trident (DLC) Price reduced: 52 to 49 at tier 2.
Thunder Sword Base damage increased: 30/60 -> 40/75
Warhammer (DLC) Base Damage increased 100/175 to 100/200. Engineering scaling increased 100%/150% to 150%/200%. Changed Blunt/tool tags
- Blunderbuss (DLC) Damage decreased25/50/80 -> 22/45/70 Range damage scaling increased: 100%/125%/150% -> 110%/135%/170%
- Flute (DLC) Attack speed60/55/50/45 -> 50/45/40/35 Changed damage tier1: 5 -> 6
Medical Gun Tier 1 : attack speed 40 → 35 lifesteal 0,4 → 0,5 Tier 2 : attack speed 34 → 30 lifesteal 0,45 → 0,55 Tier 3 : attack speed 27 → 25 lifesteal 0,5 → 0,6 Tier 4 : attack speed 20 → 17 lifesteal 0,6 → 0,65
- Minigun Damage increased1/3 to 2/5 Pierce Damage falloff changed: 50%/50% to 25%/25% Attack speed Changed: 3/2 to 3/3
Obliterator Damage increased: 250/350 to 250/400.
Pistol Crit chance increased: 5%/10%/15%/20% to 10%/15%/20%/25%
- Potato Gun Ranged Damage Scaling increased25%/25%/25% -> 40%/40%/40% Attack speed nerfed: 15/10/3 -> 15/10/5. Base damage increased : 1/1/1 -> 3/5/10.
Shuriken Base Damage increased: 6/8/10/15 to 7/9/11/15.
Taser Damage increased: 6/6/6/12 -> 7/7/7/14
- Wand Pierce Increased0/0/0/0 -> 1/1/1/1 Price decreased: 12/26/52/105 -> 10/22/45/91
Items
Kraken Eye (DLC) Increase Curse amount and Max HP to 15.
Pile of BooksMoved it to tier 2. Decreasing price to 60.
Source
Changelog.gg summarizes and formats this update. How we read updates.
