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Steam News12 May 20261mo ago

The All Pain No Gain update is available now!

Hello everyone! All Pain No Gain is here! And let me tell you, it's not for the faint of heart.

In this update11

Full notes

Full Brotato update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

4 fixes38 additions46 changes0 removals
  • Gameplay
  • Store
  • Performance
  • Events
  • Balance
  • Maps
addedBefore going into what's new about the update, a quick reminder if you missed it, we announced a new DLC for Brotato coming later this year! You can already add the DLC to your wishlist here:
addedA new difficulty level, Nightmare
addedNew enemies exclusive to Nightmare
added1 new character, the Wounded
added1 new weapon, the Rail Gun
changedBalancing and small improvements
Anchor (DLC) Reduce price :51/95/19048/90/175Anchor (DLC) Reduce price : decreased, nerfCurse scaling :65%/90%/125%75%/100%/125%Curse scaling : increased, buffBrick (DLC) Materials dropped increased:10/30/60/12010/30/75/200Cacti Club Increase Ranged Damage scaling:50%/60%/70%/80%60%/70%/80%/100%Cacti Club Increase Ranged Damage scaling: increased, buff

All Pain No Gain is here! And let me tell you, it's not for the faint of heart.

Before going into what's new about the update, a quick reminder if you missed it, we announced a new DLC for Brotato coming later this year! You can already add the DLC to your wishlist here:

Brotato Primal Dread

Now back to the serious stuff!

Here's a TLDR of the content, for full details keep reading:

  • A new difficulty level, Nightmare

  • New enemies exclusive to Nightmare

  • 1 new character, the Wounded

  • 1 new weapon, the Rail Gun

  • Balancing and small improvements

  • 2 New achievements

And if you're more of a visual learner, we made a devlog for this update, with all the content narrated to you.

View store page

Before getting into the content, an important warning about MODS:

  • The game has been updated. Before playing, please make sure to unsubscribe from all out-dated mods.

    Incompatible mods can cause your game to crash and your save data may become corrupted.

    We recommend using only mods that clearly state their compatibility with this version of the game.

    If you have any questions about that, do not hesitate to ask.

So, All Pain No Gain is live and its here to heat things up. We've seen that Danger 5, the highest difficulty of the game, was often regarded as the default way to play Brotato. So we thought the game was ready to receive a difficulty that offers a MUCH tougher challenge, and we humbly obliged...

Let's get into it!

Nightmare difficulty

If the name of the new mode wasn't enough of a clue, let me tell you that this is something far above Danger 5. Be prepared to lose over and over - All Pain, No Gain is the update name for a good reason.

Nightmare turns the numbers up. Enemies do more damage, have more health and are even faster than Danger 5. You'll also see some new enemies and new timeline events. To know more about those, keep reading!

To make sure you have what it takes to face this challenge, Nightmare difficulty is unlocked after 10 wins in Danger 5 on different characters (or on different maps if you own Abyssal Terrors DLC). If you already have the 10 wins, you don't have to do more, Nightmare will opens its harsh embrace to you!

But what makes Nightmare so dangerous? Well, there's a couple of new things you'll need to watch out for.

Environmental projectiles

In Nightmare Difficulty, you'll sometimes have a special event, like Hordes and Elites. This is the environmental projectiles, where bullets are flying over the map for the duration of the wave. The arrow shape of the bullets should give you an idea of the path they're taking but stay on your toes and study the patterns!

And for more customization, if the environmental projectiles are too much for you or if you want more of them, we added an option to turn them off completely or have them on every wave. Your choice! Steam post imageFind it in the Accessibility options.

The Fog

Another event that will spice things up is the Fog. This will put some part of the map in the dark during a wave. Light will persist around you but the rest is in the dark, although your structures and pets will also light up. Oh and fire will definitely be useful here…

New enemies

Tougher difficulty also means tougher enemies! We are introducing a batch of buffed up enemies based on existing foes. They are meaner, badder and more dangerous. But they will also feel like novelty before slashing you into bits.

New enemies in Nightmare - Crash Zone

  • Horned Spitter

  • Corrupted buffer

  • Horned fly

  • Bloated spawner

  • Dire junkie

  • Infected slasher egg

  • Mad slasher

New enemies in Nightmare - Abyss

  • Bloated pufferfish

  • Brainy squid

  • Cool walrus

  • Firemane anemone

  • Infected blobfish

  • Scaled stargazer

  • Spiky lung

  • Mad dragonfish

  • Scaled goblin shark

  • Scaled diplocaulus

New character, the Wounded

Beating Nightmare will prove you're one of the best (or most stubborn). And to show the world you're the best of the best, you'll unlock a new character after one win in Nightmare, the Wounded.

This potato is the ultimate glass canon. You get a head start with more Harvesting and more Speed but die in 1 hit! Since we're nice people, you also start with a Tardigrade so you get 1 chance to make it further. And to focus entirely on making damage, this potato removes the items focused on defense from the shop and the crates.

New weapon, the Rail Gun

You unlock the Rail Gun by winning a run with Wounded (in any difficulty). Just like you want to avoid getting hit with Wounded, you'll want to avoid getting hit when equipped with the Rail Gun. Because this weapons is getting stronger and stronger during a wave if you avoid damage.

Balancing and small improvements

Balancing

This update is centered around bringing more challenge to the game. But we wanted to take this occasion to make some balancing, mainly buffs, on old weapons that deserved some love. All changes can be found in the patchnote at the end of this post.

Small improvements

You can now see how you died! So that next time, you can get revenge on the alien that ended your perfect run!

For owners of the Abyssal Terrors DLC, you now have the option of selecting a "Random" starting map. This way, you don't have to make a choice between Crash Zone and Abyss, destiny will make the choice for you.

New Achievement

A new character has to come with a new achievement!

Win a run on any map with the Wounded and you'll get a new achievement.

Same for Nightmare difficulty, you'll need this achievement to prove you're a real tough Brotato!

Tell us what you think!

That's it for All Pain No Gain! We know the content is all about bringing new challenge to the more seasoned players. For those of you who are fine with the current difficulty, we hope our work on the future DLC will bring the variety you're looking for.

In the meantime, tell us your thoughts on the update! Because there's always some changes that can be made based on your feedback!

Cheers, Dalloks and the EE team.

PATCHNOTE 1.1.15 All Pain No Gain

New difficulty - Nightmare

  • New events during this difficulty

    • Environmental projectiles events: bullets going through the level with increasing speed and quantity

    • Obscuring Fogvisibility is reduced during specific waves
    • waves concerned → (5, or 6 or 7) (10 or 11 or 12) (16 or 17 or 18)

  • New bestiary during Nightmare

  • Unlocked by beating the game on Danger 5 at least 10 times in different zone or with different character

  • Beating the Nightmare difficulty with a character grants a frame in the character selection menu

New character - Wounded

  • Dies in one hit, starts with a Tardigrade and the stats of the Well-Rounded

  • As a bonus, Regen and Heatlh related items are banned from shop and crates

  • Unlocked by beating Nightmare difficulty with any character on any zone

New weapon - Rail Gun

  • The Rail Gun's damage increases every 5 seconds as long as the player hasn't been hit; it resets at each wave

  • Unlocked by beating the game on any difficulty with Wounded

Quality of life

  • Character selection now has a random zone option (if multiple zone are available), the zone is picked in the next screen

  • Display who killed the character on death

  • Added a panel in the Difficulty selection menu to inform players on how to unlock new difficulties

  • Added an option in Accessibility Settings to disable, enable, or amplify Projectile Fire in Nightmare difficulty

  • Added options when the game is losing focus

  • Upgrade icons are now affected by the accessibility color setting (positive color)

Starting Weapon

  • Added RailGun as a starting weapon for : Hunter, Ranger, Baby, Buccaneer, Apprentice, Jack, Renegade, Multitasker, Soldier, Builder, Vagabond, Lute and Ghost

List of new enemies from Crash Zone

  • Horned Fly

  • Corrupted Buffer

  • Dire Junkie

  • Mad Slasher

  • Mad Slasher Egg

  • Horned Spitter

List of new enemies from Abyss

  • Firemane Anemone

  • Infected Blobfish

  • Scaled Diplocaulus

  • Mad Dragonfish

  • Scaled Goblin Shark

  • Spiky Lung

  • Bloated Pufferfish

  • Scaled Stargazer

  • Brainy Squid

  • Cool Walrus

Additional changes

  • Added new buffed mobs to endless Nightmare mode in both zones

  • Added an indicator in the run title when Projectile Fire has been disabled or amplified via accessibility settings

  • With the new Fog event, we added fog visibility when equipping the following items:

    • Campfire: 50%

    • Lantern: 75%

    • Candle: 25%

    • Greek Fire: 75%

    • Lighthouse: 100%

  • Explosions now briefly illuminate the fog of war

  • Banned item Doc Moth for Druid and Golem

  • Fixed the sorting in codex and shop, re-ordering of the mobs in the codex if sorted by entity's type

  • Fixed Fin being badly referenced in the banned item list for Chunky

  • Added Knife to Hunter as a starting weapon

  • Added Elemental Damage as a tag to the Book item

  • Random zone now selects the minimum achievement on the character difficulties unlocked across all zones, to be able to see what's missing

  • Added Spiky Shield, Chopper, Hatchet, Quarterstaff and Rail Gun as starting weapons for Well-Rounded

  • Added full localization for this update All Pain No Gain

  • Fixed highlight on button for Codex and Options

Weapon Balancing

Since no balancing was made on weapons for a while, some of them felt like they were left behind and not viable anymore, especially in early waves and particularly in nightmare difficulty. So, we made some changes (buffs) to a selection. Here is the list:

  • Anchor (DLC)

    Reduce price

    51/95/190 to 48/90/175.

    Increase Curse scaling

    65%/90%/125% to 75%/100%/125%

  • Brick (DLC) Materials dropped increased: 10/30/60/120 -> 10/30/75/200

  • Cacti Club Increase Ranged Damage scaling50%/60%/70%/80% to 60%/70%/80%/100%. Base Damage Increased: 10/20/30/50 to 15/20/35/60. Spines damage : 1/1/1/1 buffed into 1/2/3/4
  • Excalibur Negative armor reduced: -3 -> -2

  • Flaming Brass Knuckles Base damage increased16/32/64 -> 20/40/80 Burn damage increased: 8x5/12x6/15x7 -> 10x5/15x6/18x7
  • Ghost Flint Damage increased6/9/12/18 to 6/9/12/20 (gives more back to tier 4, and makes it exactly half the damage of ghost axe, for symmetry) Range Increased : 150/160/170/180 to 170/180/190/200
  • Hammer Now has 10%/15%/20% knockback piercing (See harpoon’s ability) Base damage increased: 35/70/110 -> 40/75/120 Cost decreased: 51/95/190 -> 46/86/151

  • Hand Harvesting Increased: 3/6/9/18 -> 3/6/12/25

  • Hatchet Reduce price15/31/61/122 to 10/22/45/91. Base Damage increased: 5/10/20/40 to 7/11/22/45 Attack Speed Scaling changed increased: 15%/15%/15%/15% to 20%/20%/20%/20% Base attack speed increased: 9/7/5/3 -> 9/8/7/6 (nerf)
  • Mace (DLC) Tier 2 : crit chance 3 → 4 % Tier 3 : crit chance 3 → 8 % Tier 4 : crit chance 3 → 12 %

  • Knife Base Damage increased6/9/12/20 -> 9/13/18/25 Price Decreased: 15/31/61/122 to 10/22/45/91
  • Plank Triple Scaling increased50%/60%/70%/80% to 60%/70%/80%/90% Base damage increased: 10/15/20/25 to 10/15/20/30 Explosion chance increased: 25%/30%/35%/40% to 25%/30%/40%/50%
  • Powerfist Base damage increased40/60 to 40/80 Explosion Size increased: 0.75/1 -> 1/1.25
  • Quarterstaff Price reduced: 17/34/66/130 to 15/31/61/122

  • Screwdriver Range increased125 -> 135 Crit Multiplier increased: x2 -> x2/x2.15/x2.3/x2.5 (matches scissors) Engineering Scaling Increased: 50%/50%/50%/50% -> 50%/60%/70%/80%
  • Spiky Shield Armor scaling decreased100%/125%/150%/200% -> 80%/100%/130%/170% reversed in hotfix 1.1.15.1
  • Sword Base Damage increased: 25/40/60 -> 30/45/65

  • Trident (DLC) Price reduced: 52 to 49 at tier 2.

  • Thunder Sword Base damage increased: 30/60 -> 40/75

  • Warhammer (DLC) Base Damage increased 100/175 to 100/200. Engineering scaling increased 100%/150% to 150%/200%. Changed Blunt/tool tags

  • Blunderbuss (DLC) Damage decreased25/50/80 -> 22/45/70 Range damage scaling increased: 100%/125%/150% -> 110%/135%/170%
  • Flute (DLC) Attack speed60/55/50/45 -> 50/45/40/35 Changed damage tier1: 5 -> 6
  • Medical Gun Tier 1 : attack speed 40 → 35 lifesteal 0,4 → 0,5 Tier 2 : attack speed 34 → 30 lifesteal 0,45 → 0,55 Tier 3 : attack speed 27 → 25 lifesteal 0,5 → 0,6 Tier 4 : attack speed 20 → 17 lifesteal 0,6 → 0,65

  • Minigun Damage increased1/3 to 2/5 Pierce Damage falloff changed: 50%/50% to 25%/25% Attack speed Changed: 3/2 to 3/3
  • Obliterator Damage increased: 250/350 to 250/400.

  • Pistol Crit chance increased: 5%/10%/15%/20% to 10%/15%/20%/25%

  • Potato Gun Ranged Damage Scaling increased25%/25%/25% -> 40%/40%/40% Attack speed nerfed: 15/10/3 -> 15/10/5. Base damage increased : 1/1/1 -> 3/5/10.
  • Shuriken Base Damage increased: 6/8/10/15 to 7/9/11/15.

  • Taser Damage increased: 6/6/6/12 -> 7/7/7/14

  • Wand Pierce Increased0/0/0/0 -> 1/1/1/1 Price decreased: 12/26/52/105 -> 10/22/45/91

Items

  • Kraken Eye (DLC) Increase Curse amount and Max HP to 15.

  • Pile of BooksMoved it to tier 2. Decreasing price to 60.

Source

Steam News / 12 May 2026

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