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Steam News7 April 20263mo ago

Beta for the next update "All Pain No Gain" is now open!

Hello everyone! If you followed our latest news, you now that Brotato has something to announce on April 9th at the triple-i initiative! Make sure to tune in to not miss anything.

In this update9

Full notes

Full Brotato update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

2 fixes16 additions49 changes1 removal
  • Compatibility
  • Gameplay
  • Performance
  • Events
  • Balance
  • Maps
changedBut before this big announcement, we wanted to kick things off with the open beta of the update we are currently working on, "All Pain No Gain"! You can try it on the beta branch right now!
addedA new difficulty above Danger 5: Nightmare Difficulty
added1 new character, the Wounded
added1 new weapon, the Railgun
changedBalancing and small improvements
changedBefore getting into the content, a word about progress saves:When playing on the beta branch, the game will create a parallel progression based on your progress on the default branch.
Anchor (DLC) Reduce price :51/95/19048/90/175Anchor (DLC) Reduce price : decreased, nerfCurse scaling :65%/90%/125%75%/100%/125%Curse scaling : increased, buffBrick (DLC) Materials dropped increased:10/30/60/12010/30/75/200Cacti Club Increase Ranged Damage scaling:50%/60%/70%/80%60%/70%/80%/100%Cacti Club Increase Ranged Damage scaling: increased, buff

If you followed our latest news, you now that Brotato has something to announce on April 9th at the triple-i initiative! Make sure to tune in to not miss anything.

But before this big announcement, we wanted to kick things off with the open beta of the update we are currently working on, "All Pain No Gain"! You can try it on the beta branch right now!

Here's a TLDR of the content, for full details keep reading:

  • A new difficulty above Danger 5: Nightmare Difficulty

  • 1 new character, the Wounded

  • 1 new weapon, the Railgun

  • Balancing and small improvements

Before getting into the content, a word about progress saves:

  • When playing on the beta branch, the game will create a parallel progression based on your progress on the default branch.

  • If you play on the beta branch, the progress you made will only be recorded on the beta branch

  • If you play on the default branch, you progress will only be recorded on the default branch

  • At the end of the beta, the progress you made on the beta branch will be lost

If you have any questions about that, do not hesitate to ask.

When playing the beta branch, please deactivate and unsubscribe to all mods in the workshop. Outdated mods might cause crashes and corrupted save.

To access the beta branch, go to your Library, right click on Brotato and go to "Properties" of your game, then select "Game Version and Betas". In the “beta participation”, select “beta” in the drop down menu.

Now on to the main course. We've seen a lot of people asking for more difficulty after Danger 5, for new ways to challenge themselves. "All Pain No Gain" is here for you.

A new difficulty

Once you've completed Danger 5 once, you'll be able to try the Nightmare difficulty. A step-up from Danger 5, this is not meant to be a new default way to play Brotato. Nightmare is here to offer a challenge to those who are breezing through Danger 5.

This new difficulty includes new waves with some enemies appearing sooner than Danger 5. Enemies damage and speed is also higher. The biggest changes from what would be a Danger 5 with pumped up numbers is the introduction of 2 new elements: environmental projectiles and the Fog.

Environmental projectiles

In Nightmare Difficulty, bullets are flying over the maps constantly. Starting slowly, they’ll grow in numbers and damage as the waves progress (but stays the same over wave 20). This should keep you on your toes and ask a healthy amount of skills to dodge all of this.

The Fog

Like Elites and Hordes, a new event will now appear on your timeline in Nightmare: Fog. This will put some part of the map in the dark during a wave. Light will persist around you but the rest is in the dark. Although fire will be useful here…

New character, the Wounded

Completing Nightmare unlocks a character fitted for hardcore players: Wounded. This potato gets a head start with more Harvesting and more Speed but dies in 1 hit! But you also start with a Tardigrade so you get 1 chance to make it further.

New weapon, the Rail Gun

You unlock the Rail Gun by winning a run with Wounded (in any difficulty). Just like you want to avoid getting hit with Wounded, you'll want to avoid getting hit when equipped with the Rail Gun. Because this weapons is getting stronger and stronger during a wave if you avoid damage.

Balancing and small improvements

Balancing

This update is centered around bringing more challenge to the game. But we wanted to take this occasion to make some balancing, mainly buffs, on old weapons that deserved some love. All changes can be found in the patchnote at the end of this post.

Small improvements

You can now see how you died! So that next time, you can get revenge on the alien that ended your perfect run!

For owners of the Abyssal Terrors DLC, you now have the option of selecting a "Random" starting map. This way, you don't have to make a choice between Crash Zone and Abyss, destiny will make the choice for you.

We need your feeback!

The beta is in your hands, time to tell us what you think! We use those public betas to make adjustments to design and balancing based on what you will tell us of your game experience. Play it, tear it apart and let us know how it goes on the Beta Branch Steam Discussions or the official Discord!

Cheers, Dalloks and the EE team.

Patchnote:

New difficulty - Nightmare

  • New events during this difficulty

    • Environmental projectiles: bullets going through the level with increasing speed and quantity

    • Obscuring Fogvisibility is reduced during specific waves waves concerned → (5 or 6 or 7) (10 or 11 or 12) (16 or 17 or 18)
  • New bestiary appearances during Nightmare

  • Unlocked by beating the game on Danger 5 Price inflation in nightmare going for a 0.1x per wave to 0.12x per wave

  • Beating the Nightmare difficulty with a character grants a frame in the character selection menu

  • New character - Wounded

    • Dies in one hit, starts with a Tardigrade and the stats of the Well-Rounded

    • Banned regen items are banned as they provide no benefit to this character

    • Unlocked by beating Nightmare difficulty with any character on any map

  • New weapon - Rail Gun

    • The Rail Gun's damage increases every 5 seconds as long as the player hasn't been hit; resets at each wave

    • Unlocked by beating the game on any difficulty with Wounded

Changes Quality of life

  • Character selection now has a random zone option (if multiple zone are available), the zone is picked in the next screen

  • Display who killed the character on death

  • Upgrade icons are now affected by the accessibility color setting (positive color)

Starting Weapon

  • Added RailGun as a starting weapon for Hunter, Ranger, Baby, Buccaneer, Apprentice, Jack, Renegade, Multitasker, Soldier, Builder, Vagabond and Ghost

Weapon Balancing Since no balancing was made on weapons for a while, some of them felt like they were left behind and not viable anymore, especially in early waves and particularly in nightmare difficulty. So, we made some changes (buffs) to a selection. Here is the list:

  • Anchor (DLC)

    Reduce price

    51/95/190 to 48/90/175.

    Increase Curse scaling

    65%/90%/125% to 75%/100%/125%

  • Brick (DLC) Materials dropped increased: 10/30/60/120 -> 10/30/75/200

  • Cacti Club Increase Ranged Damage scaling50%/60%/70%/80% to 60%/70%/80%/100%. Base Damage Increased: 10/20/30/50 to 15/20/35/60. Spines damage : 1/1/1/1 buffed into 1/2/3/4
  • Excalibur Negative armor reduced: -3 -> -2

  • Flaming Brass Knuckles Base damage increased16/32/64 -> 20/40/80 Burn damage increased: 8x5/12x6/15x7 -> 10x5/15x6/18x7
  • Ghost Flint Damage increased6/9/12/18 to 6/9/12/20 (gives more back to tier 4, and makes it exactly half the damage of ghost axe, for symmetry) Range Increased : 150/160/170/180 to 170/180/190/200
  • Hammer Now has 10%/15%/20% knockback piercing (See harpoon’s ability) Base damage increased: 35/70/110 -> 40/75/120 Cost decreased: 51/95/190 -> 46/86/151

  • Hand Harvesting Increased: 3/6/9/18 -> 3/6/12/25

  • Hatchet Reduce price15/31/61/122 to 10/22/45/91. Base Damage increased: 5/10/20/40 to 7/11/22/45 Attack Speed Scaling changed increased: 15%/15%/15%/15% to 20%/20%/20%/20% Base cooldown increased: 9/7/5/3 -> 9/8/7/6 (nerf)
  • Mace (DLC) Tier 2 : crit chance 3 → 4 % Tier 3 : crit chance 3 → 8 % Tier 4 : crit chance 3 → 12 %

  • Knife Base Damage increased6/9/12/20 -> 9/13/18/25 Price Decreased: 15/31/61/122 to 10/22/45/91
  • Plank Triple Scaling increased50%/60%/70%/80% to 60%/70%/80%/90% Base damage increased: 10/15/20/25 to 10/15/20/30 Explosion chance increased: 25%/30%/35%/40% to 25%/30%/40%/50%
  • Powerfist Base damage increased40/60 to 40/80 Explosion Size increased: 0.75/1 -> 1/1.25
  • Quarterstaff Price reduced: 17/34/66/130 to 15/31/61/122

  • Screwdriver Range increased125 -> 135 Crit Multiplier increased: x2 -> x2/x2.15/x2.3/x2.5 (matches scissors) Engineering Scaling Increased: 50%/50%/50%/50% -> 50%/60%/70%/80%
  • Spiky Shield Armor scaling decreased: 100%/125%/150%/200% -> 80%/100%/130%/170%

  • Sword Base Damage increased: 25/40/60 -> 30/45/65

  • Trident (DLC) Price reduced: 52 to 49 at tier 2.

  • Thunder Sword Base damage increased: 30/60 -> 40/75

  • Warhammer (DLC) Base Damage increased 100/175 to 100/200. Engineering scaling increased 100%/150% to 150%/200%. Changed Blunt/tool tags

  • Blunderbuss (DLC) Damage decreased25/50/80 -> 22/45/70 Range damage scaling increased: 100%/125%/150% -> 110%/135%/170%
  • Flute (DLC) Cooldown60/55/50/45 -> 50/45/40/35 Changed damage tier1: 5 -> 6
  • Medical Gun Tier 1 : cooldown 40 → 35 lifesteal 0,4 → 0,5 Tier 2 : cooldown 34 → 30 lifesteal 0,45 → 0,55 Tier 3 : cooldown 27 → 25 lifesteal 0,5 → 0,6 Tier 4 : cooldown 20 → 17 lifesteal 0,6 → 0,65

  • Minigun Damage increased1/3 to 2/5 Pierce Damage falloff changed: 50%/50% to 25%/25% Cooldown Changed: 3/2 to 3/3
  • Obliterator Damage increased: 250/350 to 250/400.

  • Pistol Crit chance increased: 5%/10%/15%/20% to 10%/15%/20%/25%

  • Potato Gun Ranged Damage Scaling increased25%/25%/25% -> 40%/40%/40% Cooldown nerfed: 15/10/3 -> 15/10/5. Base damage increased : 1/1/1 -> 3/5/10.
  • Shuriken Base Damage increased: 6/8/10/15 to 7/9/11/15.

  • Taser Damage increased: 6/6/6/12 -> 7/7/7/14

  • Wand Pierce Increased0/0/0/0 -> 1/1/1/1 Price decreased: 12/26/52/105 -> 10/22/45/91

Items

  • Kraken Eye (DLC) Increase Curse amount and Max HP to 15.

  • Pile of BooksMoved it to tier 2. Decreasing price to 60.

Fixes

  • Fixed misspelled word "Haustierschaden" in German

  • Item appearances are no longer displayed in the character selection menu when "no item appearance" is checked in options

  • Fixed Curse stat — it can no longer be negative and is now clamped to 0

Source

Steam News / 7 April 2026

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