Full notes
Full BroomSweeper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
BroomSweeper changes
1.1.3 changelog
There's a lot of behind the scenes work going on for future features and updates, but in the meantime I wanted to fix some small bugs and add something a little fun for anyone who feels like logging in this week :)
Major Features
Added Meta-Progression!
You can now unlock start of run bonuses by using meta-progression points on the meta-progression screen. There are a numerous number of benefits, but it should make it easier to conquer the top floors of Tentateq so everyone can see the rest of the story. I'm looking for feedback on this system and how it'll affect players' abilities to play BroomSweeper. Feel free to leave feedback in the Discord. You'll be introduced to this system when you launch the game, so it should be easy to navigate and the bonuses should be clear what they do, let me know if the wording needs to be clarified on any of the bonuses. Some of them are really powerful, so get to accumulating those meta-progression points!
Small features
Added something fun :)
Small bugs
Fixed a bug where Broomtar would not trigger if your 12th chord finished the Office
Fixed a bug causing packages to not end when dusturbing a DB
Fixed a bug where Fib-bun-acci would not trigger if your last move was a chord
Fixed a bug where hazmats could become enabled when you have them disabled on floor 10
Source
Changelog.gg summarizes and formats this update. How we read updates.
