In this update12
Full notes
Full BroomSweeper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Events
- Fixes
- Store
BroomSweeper changes
v1.1 changelog
Major Features
Employee Handbook
The Employee Handbook shows a wide variety of Stats from your time in TentaTeq Tower
1.Workers
(RA) Highest Floor Achieved, highest winstreak per character, highest winstreak total, number of shifts on that character, etc.
Highest Max HP per worker
Highest $ collected
Worker wins
Worker Losses
2.Items
View and sort every item based on cost, rarity, alphabetical, times bought, times not bought
Filter by Tags (chord, first sweep, dusturbing, move number)
3.Keys
Highest Floor beaten while a key is on your keyring
How many times you've picked a key
How many times you haven't picked a key
How many times you've used each key
4.MOPs
Number of times each option has been chosen
5.Achievements
Highest Floor Achieved
For floor-agnostic achievements, they will be floor 10
6.Hazmats
Deeper explanation of each mechanic (with pictures!)
Number of Shifts with Hazmat
Amount of MaxHP lost to Mold
Number of Trashbags Seen
Number of Tentacles Seen
Number of Tentacles Impaled
Number of Times you've been lied to (by the game)
Number of Slugged Tiles
Number of MegaBunnies Seen
Total Dust Bunnies Seen
total Dust Bunnies Dust-urbed
Lying tiles have changed!
In Each Office, all Lying Tiles will now lie by the same amount. So if there's a 3 that should be a 2, all lies will be +1. This should help lies feel a bit less random and more logical. Shoutouts to Peerlessblue in the Discord for suggesting this change.
Between each Office, the lying amount will change, but still within the same previous range (-2,-1,1,2).
Dustin's Dyscalculia will not be changed with this ability, all lies Dustin has can be any of the previous lie amounts (-2,-1,1,2) in the same Office.
This also introduces the -1 and -2 tile (-2 exists because if a dust bunny gets removed, but the lying offset is -2).
This change will not effect the slugged numbers, they will continue to be different in the same Office.
Lies in packages can contain lies of different amounts, and the reminder of this will appear below the number of lies in the package.
Medium Features
3 new Items!
You'll have to find them to figure out what they do :)
Added Setting "Item Animation Growth" with options full, some, and none. This setting changes effects like ghost bunnies, burrito, and other item animations that grow with the severity of the effect, i.e. extremely large when they have a huge impact. Full will have them grow at the same rate as the number, some has them grow a a much smaller rate (square root), and none has them the same size all of the time. I have not connected it to every animation, because there are many, but have targetted the biggest and most common offenders first (burrito, bunny ghosts, things that interact with infinity bunnies, etc.) Feel free to change this mid-run or mid-office when your items start to take over the screen
Gaining and Losing HP, Max HP, and $ now all scale with the amounts gained
The formula to activate multibunnies has been changed to scale with Office Size, instead of a flat amount.
Minor Features
Added some more legally distinct TuTorial assisTanT Klippie sayings
Added Hotkey to Fire Alarm (F)
Added Unique Image for Rat Broomba (justice for rat boi!)
Added image to megabunny tooltip to show it's effect
Added the option for upon pickup items to fade to gray in inventory, and made that the default, in addition to color & gray options
Major Bug Fixes
Fixed a bug where you'd get multiple rewards from packages after multiple shifts
Medium Bug Fixes
Fixed a lot of bugs regarding triggering achievement unlocks, new characters/items, resetting the game on the game won screen, and being able to continue finished games.
Slightly changed Square Key to as "what you see is what you get" for number values. It longer counts trash, tentacles, etc. And counts values after lying and after slugged effect, so you should be able to just read the numbers you see and calculate with those, no more guessing hidden numbers or "real" numbers on lying tiles.
Fixed a bug where Trusty 3s would work in puzzles, but sometimes not work in Offices.
Minor bug Fixes
You can now buy multiple Five Loco
Fixed an issue where Megabunnies weren't getting removed properly and leaving behind bad number values under them
Fixed bug where flagging Megabunnies in puzzles didn't let you chord them from afar.
Fixed a bug where Megabunny Summoning ritual would not let you chord megabunnies from afar
Longest Clean Streak on Game Won screen now displays properly if you never disturbed a Dust Bunny
Having multiple Pam Dora's Carts gives you multiple items at the start of each Office
Fixed "show new hazmat" setting not working in boss's offices.
Fixed a bug where tentacle tantrum would still spawn tentacles with tentacles disabled
Fixed a bug where you wouldn't get the under 15 minutes achievement if you were on the Outro screen for too long
Fixed a bug where slugs and lies would show you a very wrong number if the number was above 10
Fixed a bug where slug would move before square key would count it's numbers
Fixed a bug where keys in shops would cover The Boot
Fixed a bug where the full chess achievement wouldn't trigger until you buy one more item
Fixed a bug where some items and abilities would leave flags on cells that were overflagged when removing the dust bunnies near them
Fixed Typo "catepillar" package
Fixed Typo "colum" => "column"
Fixed yet another "it's/its" typo
Renamed many "Tentateq"s to "TentaTeq"s
Source
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