Full notes
Full BroomSweeper update
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Repeated intro
Hello! Small update for Broomsweeper today with some frequently requested features.
What changed
- Gameplay
- Events
BroomSweeper changes
Added the "Golden Bunny" on the Hired screen. It will be used for validating runs done on the intended difficulty.
Adding a Settings tab to disable Hazmats:
Disabled Hazmats won't appear in Offices, Middle Management Offices, or Boss's Offices.
You can disable all Hazmats or individual hazmats.
Items that cause hazmats (Like Megabunny Summoning Ritual) won't appear in Vending Machines. I think I correctly tagged them all. If you see one, let me know and I can add it to the next hotfix.
Packages can currently contain disabled hazmats. I am exploring how to overcome this, but it is difficult because all of the upper level Packages have hazmats, so there simply aren't hard enough vanilla Minesweeper puzzles to populate higher difficulties.
Event options that add hazmats will still appear, but the disabled hazmat won't be added.
Note: Infinity Bunnies are NOT hazmats, BUT there is also a toggle for them.
Disabling Hazmats removes the Golden Bunny for a shift.
Reworked Basement 1 to have Hazmats on less tiles
Dustin was born with dyscalculia. Disabling hazmats will not cure their disability or change their gameplay. No, I will not change this.
You can now click on the exit game screen to exit before the text loads
Source
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