Full notes
Full BroodStar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Performance
- Events
Hi everyone!
We're back with the second major update and it will be releasing later this week! This one is about bringing more content and overall polish to the game.
The notes are as follows:
Gameplay
Added 3 new Bosses.
Added a new Stage.
Added 25 new Modules.
Rebalanced several existing modules.
Switcheroo has been reworked into an Active Module.
Several Enemy and Boss behaviour and patterns have been adjusted.
Added new Enemies.
Added new Waves.
Added new Events and Stage Modifiers.
Added new Achievements.
Art/UI
Many sprites and art pieces have been reworked/adjusted including:
Enemies
Bosses
Backgrounds
Pickups
Effects
UI
System
Added a new Performance Rating System. The player's performance will be evaluated at the end of each level and bonus points will be given.
Added Module unlocks. Some Modules can now only be found after their specific requirement has been met.
The first Challenge is now available under the Challenges menu.
Each difficulty and Challenge now has its own separate Leaderboard.
Added an option for switching the Boss HP Bar's location. (Top or Bottom)
Added an option for focus loss pausing.
Many background optimizations and refactors.
Bug Fixes
Fixed an issue where some invincibility effects wouldn't get applied properly or would be overridden.
Fixed some bullet behaviour inconsistencies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
