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Steam News6 November 20258mo ago

Update #7

OVERVIEW ✨🎮 Collection of little improvements: carried over from other editions of the game 🍎🗣️ Dialogue Audio on macOS: restored & fixed 🚂🥳 Syberia - Remastered: launches today This update is "a little" out of syn

In this update2

Full notes

Full Broken Sword - Shadow of the Templars: Reforged update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions7 changes0 removals
  • Gameplay
  • UI and audio
changedOVERVIEW✨🎮 Collection of little improvements: carried over from other editions of the game
fixedOVERVIEW🍎🗣️ Dialogue Audio on macOS: restored & fixed
changedOVERVIEWThis update is "a little" out of sync with the build! Here are the improvements you've been enjoying for over a month 😅
added✨🎮 COLLECTION OF LITTLE IMPROVEMENTSWhen starting a new game, the awkward initial Controls Help screen asking you to choose a single input style is now gone! The new game tutorial now dynamically responds to changes in input style, just like the rest of the game does. As soon as you use a mouse, the tutorial teaches you about clicks, and as soon as you switch to using a controller it's all about button presses, etc.
changed✨🎮 COLLECTION OF LITTLE IMPROVEMENTSFurthermore, after collecting your first item and viewing the popup inventory tutorial you will now navigate back through the Controls Help screen that you can access it from, that way you know where it lives if you need to find it again.
added✨🎮 COLLECTION OF LITTLE IMPROVEMENTS☎️ Who you gonna call? Mostly encountered by speed-runners and those new to the game! Whenever you interact with a telephone you get to pick a contact off the envelope that George scribbled phone numbers onto, based on who you already interacted with! But if when the game starts, you dash away from the crime scene, get escorted back to the Café, don't talk to Nico, run away again, and go to the Police Station to use the telephone, there would have been nothing on that envelope yet.

Broken Sword - Shadow of the Templars: Reforged changes

changed✨🎮 Collection of little improvements: carried over from other editions of the game
fixed🍎🗣️ Dialogue Audio on macOS: restored & fixed
changedThis update is "a little" out of sync with the build! Here are the improvements you've been enjoying for over a month 😅
addedWhen starting a new game, the awkward initial Controls Help screen asking you to choose a single input style is now gone! The new game tutorial now dynamically responds to changes in input style, just like the rest of the game does. As soon as you use a mouse, the tutorial teaches you about clicks, and as soon as you switch to using a controller it's all about button presses, etc.
changedFurthermore, after collecting your first item and viewing the popup inventory tutorial you will now navigate back through the Controls Help screen that you can access it from, that way you know where it lives if you need to find it again.

OVERVIEW

✨🎮 Collection of little improvements: carried over from other editions of the game

🍎🗣️ Dialogue Audio on macOS: restored & fixed

🚂🥳 Syberia - Remastered: launches today

This update is "a little" out of sync with the build! Here are the improvements you've been enjoying for over a month 😅

✨🎮 COLLECTION OF LITTLE IMPROVEMENTS

✏️ Tutorial

When starting a new game, the awkward initial Controls Help screen asking you to choose a single input style is now gone! The new game tutorial now dynamically responds to changes in input style, just like the rest of the game does. As soon as you use a mouse, the tutorial teaches you about clicks, and as soon as you switch to using a controller it's all about button presses, etc.

Furthermore, after collecting your first item and viewing the popup inventory tutorial you will now navigate back through the Controls Help screen that you can access it from, that way you know where it lives if you need to find it again.

☎️ Who you gonna call? Mostly encountered by speed-runners and those new to the game! Whenever you interact with a telephone you get to pick a contact off the envelope that George scribbled phone numbers onto, based on who you already interacted with! But if when the game starts, you dash away from the crime scene, get escorted back to the Café, don't talk to Nico, run away again, and go to the Police Station to use the telephone, there would have been nothing on that envelope yet.

So all you see is a blank envelope, no visual back button, and no UI standard to fall back to from the original game. While you weren't stuck, it sure felt like that! Now when that happens, the auto-hint system will guide you out of there!

🔤 Text Corrections

Numerous improvements to localised game text, especially in French! Huge thanks to @imaxm on Discord for their extensive report and excellent suggestions. Here are the Greatest Hits:

  • Spelling Eiffel Tower correctly in French. In a game set in Paris 🗼

  • These absolute beauties in the intro movie (that snuck into a previous patch) 🫠

You keep us humble.

🗨️ Better Subtitles

I'm gonna level with you. A month ago when I took those notes they made sense to me, I look back on them and I'm not that person anymore.

These are the bits we fine tuned:

Display subtitle speaker name in subtitle (not interface) language This one is super useful if you chose a different language for your interface than for your subtitles! Sometimes names are localised, so you wouldn't necessarily know who's talking. Now you do!

Fix/optimise subtitle shadow rendering bug after changing language & Fixed rare black subtitle on loading a game with pre-triggered speech Both of these have to do with how shadows are created in real time by the engine - isn't that so cool? Until it gets bamboozled by the simple act of switching languages. That was mostly due to some languages having different fonts, and some other nuances that have been un-nuanced. I checked with Andy and he confirmed that's true enough.

⛰️ Endless Cliffhanger

The default experience is to play Broken Sword with Auto Play subtitles enabled. It paces the game conversations for you, and it adds to the ambiance. But some of you use Broken Sword, and other adventure games, to learn a new language, and many of you just generally

Source

Steam News / 6 November 2025

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